Kamikaze_Highlander
PSN: Windude008
guize
the game has changed
the game has changed
I wasn't sure this thread would ever reach page two. Holy shit though. Ruthless just got good.guize
the game has changed
Yuuuuuuuuuuuuuuup, F2, njp, b121xxP'n'GSo that cancel is way faster than I thought it would be. Can we sneak a stack mid combo after a f2?
ive been looking for this answer for a while....It resets to 8 seconds every time it's used.
Armor only last during the active frames of the of the P&G animation, maybe 1-2 +/-, I was pretty disappointed when I learned of this but it still has it uses even more now with the buffs.ive been looking for this answer for a while....
can i ask some questions?
What is the ticker time on P&G? 8 sec?
What resets this Ticker?
What cancels the ticker?
What does this armor do? i cant seem to get armor from P&G maybe im expecting it to be like Quans and its not?
How long does the Armor last?
It lasts 10 seconds of real time. The in-game clock is noticeably slower than actual time, it might be ~8 seconds in-game.ive been looking for this answer for a while....
can i ask some questions?
What is the ticker time on P&G? 8 sec?
What resets this Ticker?
What cancels the ticker?
What does this armor do? i cant seem to get armor from P&G maybe im expecting it to be like Quans and its not?
How long does the Armor last?
ty, so if i keep the pressur with B121 DD1 and continue this each time putting my opponent on Blockstun so they cant retaliate if i hit them, it make it harder for them to reversal? basically its like a dumbed down version of Tremor's Crystalline Armor?It lasts 10 seconds of real time. The in-game clock is noticeably slower than actual time, it might be ~8 seconds in-game.
Activating PnG resets it to 10 seconds again. I don't think anything else resets it.
To my knowledge nothing cancels it either. You can be hit and still keep the buff.
All armor does the same thing--makes you immune to hitstun. You still take damage the same though, which is why armor is not protection from lethal. However many hits of armor you have is how many hits the armor absorbs (no hitstun) basically allowing you to either block what would otherwise be a combo, or even to stuff your opponent.
It lasts the entire duration of PnG's Startup and Recovery frames. That means that if you Cancel out of PnG immediately, you'll only keep the armor for 1-2 frames (if the in-game frame data is correct. I'm skeptical that the Startup is truly only 1 frame). If you do not cancel PnG, then that's like 52 frames of armor.
For clarity, that's 52 frames of 1 hit of armor on the first stack. What this means is that if the enemy hits you twice very quickly, the second hit goes right through your armor because the first hit broke the armor e.g. Liu Kang's Bicycle Fist, and you will experience hitstun. You get more points of armor on the 2nd and 3rd stacks.
B121xx PnG is potentially punishable because PnG Recovers so slowly, but a lot of times your opponent might just hit you while you have armor, and then maybe you can punish them pretty hard, especially if you PnG stack 2 during your punish combo.ty, so if i keep the pressur with B121 DD1 and continue this each time putting my opponent on Blockstun so they cant retaliate if i hit them, it make it harder for them to reversal? basically its like a dumbed down version of Tremor's Crystalline Armor?
sowith this new trait, would you say he make it out of bottom tier? along with his new frames on 11/D1, D3 and so on, and his B23,2+4/F2 being safe on block?
i have been useing B121P&G to set stacks, then B23,2+4, F3,11,DBF1 Level3P&G/BF3=49%
i generally dont use xray so i think ill be fine. but good to knowI believe xrays cancel the PnG timer right?
i think getting hit by one ends it as well ._.i generally dont use xray so i think ill be fine. but good to know
yeah most last about 10 seconds or so right?i think getting hit by one ends it as well ._.
wait im confused, doesn't the PnG Armor last for the entire Recovery frames?B121xx PnG is potentially punishable because PnG Recovers so slowly, but a lot of times your opponent might just hit you while you have armor, and then maybe you can punish them pretty hard, especially if you PnG stack 2 during your punish combo.
I think Ruthless is mid tier. It was definitely one of the worst variations before the PnG run cancel.
I think your b23, 2+4 combo is a slightly sub-optimal. If you want a little more damage, you can try b23, 2+4, run forward, d3, f2, (either): b121, dbf1 (or): 4, dbf1. The only trick is the d3 before you flip them. Do the d3 early, it hits higher than it looks. See if you like it.
armor lasts the entire recovery, damage lasts 10 secondswait im confused, doesn't the PnG Armor last for the entire Recovery frames?
so in your opinion i should be safe using B121 PnG because they wouldnt be able to punish unless they used multi hitting normal, or special as reversal punish?armor lasts the entire recovery, damage lasts 10 seconds
Yep, if they try to reversal too thats only one hit then do a delayed cancel out of it into F2 for a punish. Just make sure the cancel out of pain n gain is after you absorb the hit thoughso in your opinion i should be safe using B121 PnG because they wouldnt be able to punish unless they used multi hitting normal, or special as reversal punish?
thanks for the tip, and thanks for confirmation i knew that I wasn't crazy... LOLYep, if they try to reversal too thats only one hit then do a delayed cancel out of it into F2 for a punish. Just make sure the cancel out of pain n gain is after you absorb the hit though