Dankster Morgan
It is better this way
Its also barely an RPG, its more like Assassins Creed or Batman, an open world action adventure game.
It ain't about self insertion, it's about making someone completely different. That's sort of the point or RP'ing, at least for me. IDK, I mean it's obviously all personal preference. Some people like games where the MC are already all created for you, I rather do it myself. Some games where I loved the MC from the beginning that isn't a problem, but if I don't feel connected to them I just won't feel that pull to continue the story.I suppose character creation could be a thing within reason, the character being a man, Japanese, and looking fairly similar to Jin though is pretty much necessary for the story to make sense is the thing. Idk RDR2 would have been hurt by create a character imo, its not a story about inserting yourself into it, its about what you can take away from Jin's story and how this specific guy interacts with all the vastly different characters around him.
The point is, it WOULD be just as iconic. Change the face but not the VA, usually that's what pulls you in a story: the acting. Obviously it becomes a little precarious when you have two VAs, one for male and one for female, but take ME for example, they did it perfectly imo.I have completely different idea of a RPG. For me a good RPG is a game where your choices affect the story, quests, world and characters and their relationship with you and how they treat you. That's when your "role" you chose to play actually matters and it's not only in your head. Character creation still has very little to no value for that but since everyone makes their own story with their decisions, character creation makes perfect sense.
As for Uncharted and RDR2 and such, they definitely wouldn't be half as iconic if everyone made their own Nathan Drake or Arthur Morgan.
Interesting that you mention connecting with them. With Jin I didn't connect at all at first because of how the Samurai conduct themselves, but further into the game as Jin changes its easier to connect with him, but it is also uncomfortable because he becomes more morally ambiguous. Which I think has to be intentional.It ain't about self insertion, it's about making someone completely different. That's sort of the point or RP'ing, at least for me. IDK, I mean it's obviously all personal preference. Some people like games where the MC are already all created for you, I rather do it myself. Some games where I loved the MC from the beginning that isn't a problem, but if I don't feel connected to them I just won't feel that pull to continue the story.
The point is, it WOULD be just as iconic. Change the face but not the VA, usually that's what pulls you in a story: the acting. Obviously it becomes a little precarious when you have two VAs, one for male and one for female, but take ME for example, they did it perfectly imo.
But in RDR2 I loved Arthur from the get-go, I guess it mostly comes down to if you connect with them or not like I mentioned above.
I wouldn't have fallen in love with him if not for Roger Clark. I wouldn't have fallen in love with Ellie if not for Ashley Johnson. I would not have fallen in love with Cassie if not for Ashly Burch in MKX. I wouldn't have fallen in love with Sadie if not for Alex McKenna.
Writing and acting is what makes these characters iconic, not necessarily their looks.
That makes sense, it's like meeting someone new. You don't know them at first, but the more time you spend with them, you start to like them and maybe even connect with them too.Interesting that you mention connecting with them. With Jin I didn't connect at all at first because of how the Samurai conduct themselves, but further into the game as Jin changes its easier to connect with him, but it is also uncomfortable because he becomes more morally ambiguous. Which I think has to be intentional.
True but you wouldn't connect to them as much or even at all if you created your own look for them. It also doesn't make sense for sequels.It ain't about self insertion, it's about making someone completely different. That's sort of the point or RP'ing, at least for me. IDK, I mean it's obviously all personal preference. Some people like games where the MC are already all created for you, I rather do it myself. Some games where I loved the MC from the beginning that isn't a problem, but if I don't feel connected to them I just won't feel that pull to continue the story.
The point is, it WOULD be just as iconic. Change the face but not the VA, usually that's what pulls you in a story: the acting. Obviously it becomes a little precarious when you have two VAs, one for male and one for female, but take ME for example, they did it perfectly imo.
But in RDR2 I loved Arthur from the get-go, I guess it mostly comes down to if you connect with them or not like I mentioned above.
I wouldn't have fallen in love with him if not for Roger Clark. I wouldn't have fallen in love with Ellie if not for Ashley Johnson. I would not have fallen in love with Cassie if not for Ashly Burch in MKX. I wouldn't have fallen in love with Sadie if not for Alex McKenna.
Writing and acting is what makes these characters iconic, not necessarily their looks.
That's a very good point. I feel I always connect with the ones I create though, personally.True but you wouldn't connect to them as much or even at all if you created your own look for them. It also doesn't make sense for sequels.
Only because the writing is so great. In TLOU the more time I spent with Abby the more I hated her lolThat makes sense, it's like meeting someone new. You don't know them at first, but the more time you spend with them, you start to like them and maybe even connect with them too.
Opposite for me XD I was like omg she's a big dumb jock I love her.Only because the writing is so great. In TLOU the more time I spent with Abby the more I hated her lol
Haha i just couldn't get there, the Abby sympathy moments felt too contrived for me. Point is though unlike Ellie, Jin's actions are called into question very naturally, feels like real people, i couldn't see the writers being the puppet masters and pulling the strings so to speak.Opposite for me XD I was like omg she's a big dumb jock I love her.
Replaying it after 2 years its awesome. You'll notice all the details put into the characters it is absolutely insaneSimping for RDR2 is something I do at least daily lmao. I finished it for the first time during lockdown and it rocked my world lmao. I want to play it again now.
I never would have thought one of my favorite moments from the last decade of gaming would beYep! And the story just...makes you feel a lot. You'll feel betrayed but at the same time Sadie becoming badass and being ride or die with Arthur is amazing. Knowing what happens in the first game, it's still bitter sweet once you play as John too. So many feeling.
It was such a beautiful moment, and you didn't feel rushed to complete it. I enjoyed every second of the end game.I never would have thought one of my favorite moments from the last decade of gaming would beplaying as John and building the house with Uncle and Charles to get Abigail back. Shows how much John grew as a man, that Arthur didn't die for no reason, and that even if John dies eventually it still gave his family a better life.
Don't blame you. I felt the same way with the new Lethal difficulty and running through the single player story again. Honestly though I'm more inclined towards multiplayer vs NG+ as far as replayability goes so this DLC is definitely my type of thing. Hopefully the release more details on the classes and abilities soonish.Absolutely unacceptable that games are getting NG plus added after launch. Will replay it when NG plus is added, wanna experience the story and combat on a higher difficulty but have no interest in grinding for all my shit again.
Its a god awful trend in single player games in genersl now, New game plus should always be there. Knightmare difficulty is THE way to play Arkham Knight for example. God of War 4 having NG plus is the only reason I replayed it at all, I can't imagine having to stare at the back of Kratos's head taking up half my screen in that nauseating camera angle going to grind for shit I already found, the story is the only reason to go back. Any single player game needs NG plus.Don't blame you. I felt the same way with the new Lethal difficulty and running through the single player story again. Honestly though I'm more inclined towards multiplayer vs NG+ as far as replayability goes so this DLC is definitely my type of thing. Hopefully the release more details on the classes and abilities soonish.