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GET OVER HERE - Mk11 Xbox Patch Notes [6/11/19] PS4

A patch came out of nowhere for Mortal Kombat 11. Catch the patch notes here if they aren't in game yet. If they are, catch them here anyway



[6/11/19] PS4/Xbox Patch Notes

General Gameplay Adjustments


• Move list corrections


• Improvements to AI logic


• Fixed several rare online desync causes


• Fixed minor visual issues related to some Brutalities


• Removed a rare crash that could occur after a Quitality


• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing


• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row


• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements


• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection


• Added several new Brutalities for players to discover


• Added Variation info to the pause menu and some multiplayer online loading screens


• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!


• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set


Krypt


• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear


• Removed the ability to get out of bounds of the environment under certain circumstances


• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time


• All Skeleton Key Gates will now reward some currency when opened


Towers of Time


• Adjusted the difficulty of some starting towers on some tower platforms


• Added new Boss Fights & rewards


• Added new Tower Platform rewards


Character Specific Adjustments




Baraka - High and Mid parries now work correctly against War Banner Charge


• Baraka - Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent


• Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations


• Cassie Cage - BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks


• Cetrion - When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations


• Cetrion - High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)


• D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended


• Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available


• Erron Black - When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations


• Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent


• Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred


• Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded


• Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage


• Frost - Adjusted repel during Throw Escape to eliminate some clipping issues


• Frost - When an opponent loses a round to Core Trap, they will no longer continue to play out some animations


• Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic


• Frost - Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)


• Geras - High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)


• Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations


• Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred


• Jade - Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred


• Jax - Adjusted repel during Throw Escape to eliminate some clipping issues


• Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred


• Johnny Cage - Adjusted repel during Throw Escape to eliminate some clipping issues


• Kabal - When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations


• Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred


• Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations


• Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)


• Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred


• Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)


• Kitana - Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred


• Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues


• Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations


• Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred


• Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations


• Kotal Kahn - High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)


• Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks


• Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried


• Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)


• Kung Lao - fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions


• Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation


• Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues


• Liu Kang - Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred


• Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled


• Noob - Adjusted repel during Throw Escape to eliminate some clipping issues


• Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred


• Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations


• Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues


• Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations


• Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled


• Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)


• Shao Kahn - Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active


• Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
 
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