A patch came out of nowhere for Mortal Kombat 11. Catch the patch notes here if they aren't in game yet. If they are, catch them here anyway
[6/11/19] PS4/Xbox Patch Notes
General Gameplay Adjustments
• Move list corrections
• Improvements to AI logic
• Fixed several rare online desync causes
• Fixed minor visual issues related to some Brutalities
• Removed a rare crash that could occur after a Quitality
• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
• Added several new Brutalities for players to discover
• Added Variation info to the pause menu and some multiplayer online loading screens
• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!
• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Krypt
• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
• Removed the ability to get out of bounds of the environment under certain circumstances
• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
• All Skeleton Key Gates will now reward some currency when opened
Towers of Time
• Adjusted the difficulty of some starting towers on some tower platforms
• Added new Boss Fights & rewards
• Added new Tower Platform rewards
Character Specific Adjustments •
Baraka - High and Mid parries now work correctly against War Banner Charge
• Baraka - Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
• Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
• Cassie Cage - BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks
• Cetrion - When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
• Cetrion - High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
• D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended
• Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
• Erron Black - When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
• Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
• Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
• Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
• Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage
• Frost - Adjusted repel during Throw Escape to eliminate some clipping issues
• Frost - When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
• Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic
• Frost - Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)
• Geras - High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
• Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
• Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
• Jade - Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred
• Jax - Adjusted repel during Throw Escape to eliminate some clipping issues
• Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
• Johnny Cage - Adjusted repel during Throw Escape to eliminate some clipping issues
• Kabal - When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
• Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
• Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
• Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
• Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
• Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
• Kitana - Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred
• Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues
• Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
• Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
• Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations
• Kotal Kahn - High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
• Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks
• Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried
• Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
• Kung Lao - fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
• Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation
• Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues
• Liu Kang - Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
• Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
• Noob - Adjusted repel during Throw Escape to eliminate some clipping issues
• Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
• Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
• Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues
• Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
• Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
• Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
• Shao Kahn - Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
• Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
[6/11/19] PS4/Xbox Patch Notes
General Gameplay Adjustments
• Move list corrections
• Improvements to AI logic
• Fixed several rare online desync causes
• Fixed minor visual issues related to some Brutalities
• Removed a rare crash that could occur after a Quitality
• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
• Added several new Brutalities for players to discover
• Added Variation info to the pause menu and some multiplayer online loading screens
• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!
• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
Krypt
• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
• Removed the ability to get out of bounds of the environment under certain circumstances
• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
• All Skeleton Key Gates will now reward some currency when opened
Towers of Time
• Adjusted the difficulty of some starting towers on some tower platforms
• Added new Boss Fights & rewards
• Added new Tower Platform rewards
Character Specific Adjustments •
Baraka - High and Mid parries now work correctly against War Banner Charge
• Baraka - Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
• Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
• Cassie Cage - BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks
• Cetrion - When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
• Cetrion - High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
• D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended
• Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
• Erron Black - When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
• Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
• Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
• Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
• Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage
• Frost - Adjusted repel during Throw Escape to eliminate some clipping issues
• Frost - When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
• Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic
• Frost - Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)
• Geras - High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
• Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
• Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
• Jade - Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred
• Jax - Adjusted repel during Throw Escape to eliminate some clipping issues
• Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
• Johnny Cage - Adjusted repel during Throw Escape to eliminate some clipping issues
• Kabal - When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations
• Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
• Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
• Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
• Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
• Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
• Kitana - Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred
• Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues
• Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
• Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
• Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations
• Kotal Kahn - High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)
• Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks
• Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried
• Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
• Kung Lao - fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions
• Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation
• Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues
• Liu Kang - Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred
• Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
• Noob - Adjusted repel during Throw Escape to eliminate some clipping issues
• Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
• Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
• Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues
• Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
• Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
• Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
• Shao Kahn - Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
• Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
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