Braindead
I want Kronika to step on my face
Well I did call you a downplayer.Holy shit...
EDIT: Also, out of the numerous discussions you had on this website, this response was the best I've ever seen from you. Kudos.
Well I did call you a downplayer.Holy shit...
in playing, not in discussingWell, if the game was perfectly ballanced, all the discussions would be like :
"Hey, nice ballanced char you have man."
"Ah yes, the same to you kind sir."
"Ok bye"
"Bye"
Now where's the fun in that.
afaik everyone has that manyI dont think mkx will be exactly like mk9 but we question this love for kl, why does he have 4 universal specials in all variations where as everyone else has 2 on average?
Maybe im alone here but im ok with that.
Not sure of your first word but not everyone has that many. Raiden has 2, sub has 2, scorp 3, kano 3, ferra/torr seems entirely diff per style, cassie 2 maybe 3 at most, kk has i think 3 etcafaik everyone has that many
it means as far as i know.Not sure of your first word but not everyone has that many. Raiden has 2, sub has 2, scorp 3, kano 3, ferra/torr seems entirely diff per style, cassie 2 maybe 3 at most, kk has i think 3 etc
Pretty sure Raiden has at least 4 (VB, FTG, ATG, Shocker), Kano has what amounts to at least 4 (knife, upball, ball, dive, plus there may be something like choke or something), Subs, again, has at least 3, F/T isn't entirely different each time (ask Doombawks), but I don't know much about the latter...Not sure of your first word but not everyone has that many. Raiden has 2, sub has 2, scorp 3, kano 3, ferra/torr seems entirely diff per style, cassie 2 maybe 3 at most, kk has i think 3 etc
lol @ Sektor being "The Big Bad". It should be a God or Fire God Liu Kang.That was because Jax reprogrammed him to work with the Special Forces in the original timeline, and as of right now....
Either way I do think Sektor is a much more likely candidate for the big bad, it's just it really stuck out at me as to how selective that information about Cyrax is.
So, you've played the game? You're sure they're all the same?I dont think mkx will be exactly like mk9 but we question this love for kl, why does he have 4 universal specials in all variations where as everyone else has 2 on average?
Maybe im alone here but im ok with that.
Most Cyrax players were uncontrollably dishonest about their character until what, late 2012? That doesn't mean he was magically retroactively any less tooled-up beforehand.That hes not o.p.? Too much to ask, you must be a kl player...The spin was but one exampe of his many nerfs do i really need to go into his nerf count in general with dive kicks, easy corner damage, damage output % etc?
Exactly it s bullshit, if hes as rigged as he was in mk9, this time i will main whoever matches up well vs him cause i beat him in mk9 with mids like ermac and sektor which was rewarding but hard as fuck.
Whoa whoa whoa, MKF is obviously straw-clutching to Timbuktu but let's hold on a hot minute there playa. All the final patch did was make Kung Lao easier to punish, that changed nothing for those of us who already knew how to fight him. He still arguably had the most well-equipped conversion/punishment arsenal in MK9. If anything I'd say it's because more players became more acquainted with the physics/properties of the game as more time went on and it didn't quite feel as intimidating to adequately deal with whatever shenanigans he was throwing out at 300MPH.therefore, for the majority of the game's life, was no longer OP.
Yeah well, lol @ you and your silly fantasies. You think some mythical Chinese legend bollocks can stand up to the second coming of Metal Gear REX when Sektor harnesses the powers of the Dragon medallion over the next 25 years?lol @ Sektor being "The Big Bad". It should be a God or Fire God Liu Kang.
Ok on the abbreviation.it means as far as i know.
and what you say is not true, fighters have way more global specials than one would assume. kotal has 5 i think. i havent found the proof i was looking for but ill search further
As I said I'm all for patching Cyrax's crazy damaging resets, though let's be fair about one thing. In a high level match offline or online match, nobody is going to be pulling off 80-100% resets unless the opposing player sucks. That being said, as annoying as it is I'd rather deal with a good Cyrax than KL any day. Cyrax can be dealt with and outzoned if played smart, KL has every damn tool in the tool box and remember unlike KL's crazy super armored ex teleport that gives him the advantage 99% of the time, Cyrax's tp gets punished hard easily it's why most smart cyrax players hardly do it.Most Cyrax players were uncontrollably dishonest about their character until what, late 2012? That doesn't mean he was magically retroactively any less tooled-up beforehand.
Also, Ermac going even with Kung Lao isn't as bizarro world as you may think. Not many characters, if any at all can return the favor with equal or higher damage without meter when Kung Lao's mobility shenanigans come into play. P-Board even has Ermac down as winning the matchup.
I mean, even pre-patch, when the Spin had pushback (for a grand total of 5 months out of 45 as previously stated), Ermac had one of the most straight forward punishers for it in the game, why are you even complaining about this man? I don't mean to sound harsh but this isn't the 3D MK era where you can get away with blaming a lack of disclosed frame data or local offline scenes to explore stuff with. If we brought back pre-patch spin now, I can't realistically see anyone who's made a top at a major 2012 and onwards having trouble with it.
And to finish, quantity of tools doesn't mean anything if they have no real synergy in conjunction with each other. Cyber Sub was gifted with twice as many tools as Kenshi and they're what, 20 spots away from each other in the tier list, give or take?
Whoa whoa whoa, MKF is obviously straw-clutching to Timbuktu but let's hold on a hot minute there playa. All the final patch did was make Kung Lao easier to punish, that changed nothing for those of us who already knew how to fight him. He still arguably had the most well-equipped conversion/punishment arsenal in MK9. If anything I'd say it's because more players became more acquainted with the physics/properties of the game as more time went on and it didn't quite feel as intimidating to adequately deal with whatever shenanigans he was throwing out at 300MPH.
Yeah well, lol @ you and your silly fantasies. You think some mythical Chinese legend bollocks can stand up to the second coming of Metal Gear REX when Sektor harnesses the powers of the Dragon medallion over the next 25 years?
You're right on Kano, though I admit I didnt' know about a dive move? I thought he just had an air ball and that was apart of it. *shrugs* I may have to just recheck that. Also, ATG? What are you referring to here, he has superman, fireball, shocker? I don't know if that charge AA knee move is a new move, I thought that was variation limited but if i'm wrong, i'm wrong on that. Sub has 2, slide and ice ball. He can't clone, ice parry or ice ground blast in every variation...I've only seen him use iceball and slide so much as I can tell.Pretty sure Raiden has at least 4 (VB, FTG, ATG, Shocker), Kano has what amounts to at least 4 (knife, upball, ball, dive, plus there may be something like choke or something), Subs, again, has at least 3, F/T isn't entirely different each time (ask Doombawks), but I don't know much about the latter...
But really, what's the point of comparing number of special moves like that? Normals and their properties, hitboxes, speed are no less important. Zatanna had entire ton of moves and you can hardly say she was broken compared to effin' Doomsday who didn't even use half of his tools in practice. You can look up other games and see that having times more specials compared to another character doesn't mean shit.
a) it's way too early@trufenix: I just said im sure its not exactly like mk9 but no i havent. Have you?
Well, we don't know anything about efficiency in MKX right now, and as far as we know, there's a lot more differences between IGAU and MK, as well as between MK9 and MKX - I think that would be fair assumption too. In any case, it only highlights that we shouldn't compare characters by number of arbitrary category of moves without even knowing a lot about the rest of variables.But to be fair, as I said above I was more or less referring to the efficiency of amount of universal moves. You can have 10 universal moves and 8 of them can be useless...plus Injustice is entirely different then MK so I prefer not to compare them. Different mechanics, you can't block with a button which changes everything.
i have seen the move lists, i just dont find them anymore. it IS 4 or 5 eachAs far as i can tell no they dont have 4 or 5 each, if you watched t vids o ar scorp, sub, kano just most have 2 or 3 on average universal moves i mean.
I agree with A. B. We don't know what will be the same and not, clearly some things look the same or similar others looks different. The players who've played the builds have said if you like MK 9 you'll feel right at home, which leaves me to believe it's more like MK9 than Injustice(which is a good thing IMO) lol but I'm sure it'll have it's own unique feel. If my eyes don't deceive me it appears KL's dive kick hits twice unless the guy exed it in the new reptile video.a) it's way too early
b) nothing in mkx works like mk9.
I remember some of them as well, I recall Raiden, KK having 4 and 5 moves each. I think Scorp and sub had a few but not that many. Guess it'll vary by character then.i have seen the move lists, i just dont find them anymore. it IS 4 or 5 each
True, very true I'm just trying to go by MK9 and what I'm seeing. We finally see KL's spin it looks almost as good as MK9ish when he does a wake up spin. We'll see I also noticed his dive kick(unless it was the EX version) seems to hit twice, I couldn't tell if you can combo after that I don't think so...Well, we don't know anything about efficiency in MKX right now, and as far as we know, there's a lot more differences between IGAU and MK, as well as between MK9 and MKX - I think that would be fair assumption too. In any case, it only highlights that we shouldn't compare characters by number of arbitrary category of moves without even knowing a lot about the rest of variables.
The fact that you can't tell if KL's dive kick hits twice or was EX'd is just absolute proof that this is no time for any judgments on balance or design.If my eyes don't deceive me it appears KL's dive kick hits twice unless the guy exed it in the new reptile video.
I only watched it once, usually the EX versions have that white glow to them. We'll see though, I won't fully judge but as I said I'm just concerned about balance that's all man. Can't fault me for that. Of course the KL fans want him broke as fuck but won't actually admit it. lolThe fact that you can't tell if KL's dive kick hits twice or was EX'd is just absolute proof that this is no time for any judgments on balance or design.
its a normal jk into dive kickThe fact that you can't tell if KL's dive kick hits twice or was EX'd is just absolute proof that this is no time for any judgments on balance or design.
Ahh ok, he's right ^. just rewatched it you know what fooled me his JK animation looks similar to his dive kick....its a normal jk into dive kick