SaladPlateLover
Noob
Anyone else feel like gear moves are way too safe and feel like theyre just there? Like here's an air version of a base move, or here is a standard projectile that isnt special in any way at all. Some of them of really neat like captain colds ice platforms but why not just have them in his base moveset? And theyre not even related to gear which is what injustice 2 is supposed to be all about! When i equip a move, why doesnt my character get some sort of visual indicator that they have something extra on them. Mkx hit the spot with dualist liu kang because it was very clear that you were playing a variation of Liu kang and not just liu kang with some fancy moves. Gear abilities are just not fun enough.
Here are some examples on what direction I think they should have gone for:
Poison Ivy -
Ability name: Willflower
Visual Indicator: green lantern ring on her finger
Ability description: ivy creates a plant construct from her ring that wraps around the opponent. She can then mb for a launch
Captain cold -
Ability name: Flash Flame
Visual Indicator: gun has a flame decal
Ability description: Captain cold shoots out a burst of fire from his gun
Superman
Ability name: Doom Dive
Visual indicator: spikes on his upper back
Ability description: superman leaps off the screen then slams back down, spikes first onto his opponent
Ability name: Lex Laser
Visual Indicator: an L on his chest instead of an S
Ability description: Superman signals his friend lex luthor to call down a laser beam from orbit
Wonder Woman -
Ability name: Wrath of the sun
Visual Indicator: helios sun crown
Ability description: a burst of light emits from wonderwoman's eyes and mouth, blinding and stunning the opponent for a follow up
Firestorm -
Ability name: atomic freeze
Visual Indicator: when ability is casted, firestorm emits snow out of his head instead of fire
Ability description: Replaces mb molten trap with a freeze that drains the opponents meter. Opponent gets a hard knockdown when comboed off of instead of bounce
Bane -
Ability name: front breaker
Visual indicator: rocket launcher strapped to his back
Ability description: bane shoots his rocket launcher. Gains armor from venom
Here are some examples on what direction I think they should have gone for:
Poison Ivy -
Ability name: Willflower
Visual Indicator: green lantern ring on her finger
Ability description: ivy creates a plant construct from her ring that wraps around the opponent. She can then mb for a launch
Captain cold -
Ability name: Flash Flame
Visual Indicator: gun has a flame decal
Ability description: Captain cold shoots out a burst of fire from his gun
Superman
Ability name: Doom Dive
Visual indicator: spikes on his upper back
Ability description: superman leaps off the screen then slams back down, spikes first onto his opponent
Ability name: Lex Laser
Visual Indicator: an L on his chest instead of an S
Ability description: Superman signals his friend lex luthor to call down a laser beam from orbit
Wonder Woman -
Ability name: Wrath of the sun
Visual Indicator: helios sun crown
Ability description: a burst of light emits from wonderwoman's eyes and mouth, blinding and stunning the opponent for a follow up
Firestorm -
Ability name: atomic freeze
Visual Indicator: when ability is casted, firestorm emits snow out of his head instead of fire
Ability description: Replaces mb molten trap with a freeze that drains the opponents meter. Opponent gets a hard knockdown when comboed off of instead of bounce
Bane -
Ability name: front breaker
Visual indicator: rocket launcher strapped to his back
Ability description: bane shoots his rocket launcher. Gains armor from venom