New information from K&M video:
- Dash can't be canceled with block, but can be cancelled with a movement option or an attack
- Upward Block works on jump ins and overheads.. That's interesting
- Fatal Blow won't come out if your Kameo is onscreen already, and is breakable, so no-longer fully guaranteed damage
- There are two types of Kameo attacks — a "summon", where your main character is frozen during the attack, and an "ambush" where your character can continue to move and attack while the Kameo comes out. Ambushes can allow non-comboable strings to lead into combo (or as Rooflemonger also mentioned in their video, possibly make something unsafe safe)
- Wakeups: Armored wakeups exist, can be broken — Summon Kameos can be used as a wakeup, may have some invincibility frames. There's only one delay timing.
- Sub's clone disappears too quickly for the clone > throw freeze shenanigans corner from MKX to work
- Sub's b2 launcher (the double hammer string) is an overhead, but unsafe on block
- Sub was the only character in the build that had an Aerial Attack with a ground bounce
- They confirm that most characters have launching strings (as opposed to relying strictly on special/EX special launchers)
They did not disappoint.. Best breakdowns so far a mile. Apparently they're working on additional vids.