It began to take off in the mid to late 1990's yeah, Steam began to take off around 2004 with Half Life 2. You're kidding yourself to say that it switched back to consoles. The average mainstream gamer will always be on a console. That's probably what you are.
I'm not going to Wikipedia and looking up dates. I lived through this shit.
Assuming the age in your profile is correct, I'm older than you and I also lived through "this shit."
Steam didn't begin to take off in 2004, it was launched either in 2003 or 2004 and it was nothing but hot air:
- Pseudo Offline Mode when Offline was still a big thing
- Forced patch downloads for an Offline game (the forum complaints on those at the time were... interesting)
- EULA that violated other product's EULA, including
Half-Life 2 when Valve started having their lovers spat with EA
And then that brings us to
Half-Life 2, the second coming of Christ for PC gaming at the time, which turned out to be nothing but a glorified tech demo for Havok physics and just an average game that was inferior to the original in so many practical ways
- Enemy AI was worse than the 1998 original
- Don't get me started on the atrocious friendly AI
- Shoving physics down the players throat at every opportunity
- Poor weapon development over the original (the Gravity Gun falls into the above bullet point, and was boring after 2 seconds with the dumb as shit AI. Don't get me started about the Super Gravity Gun at game's end)
- Stacking brick puzzles, again tying into the physics tech demo aspect, to "challenge" the player
- God awful vehicle sequences
- Exceptional presentation of a bland story that went no where
I could go on, but considering I was not a fan of
Half-Life 2 and everyone else and their mother was, that blows your "mainstream gamer" comment out of the water. Heck considering S.H.O.D.A.N. is my avatar, that should also have been a hint.
In 2004, PC's had
Half-Life 2 and
World of Warcraft, and cross platform games. The Xbox had the
Halo franchise, which surprised me about how great it was compared to PC shooters of the time. Excellent weapons, superb enemy AI for the day, ridiculously fun vehicle sequences, and in
Halo 2, the choice of
how to tackle the linear path; it was so innovative and fun in comparison.
PC also had to wait for
Star Wars: Knights of the Old Republic and its sequel, and then
Jade Empire and even
Mass Effect later on.
Doom 3, outside of lesser graphics, actually had better pacing and thus gameplay on Xbox over PC, which took me by complete surprise. LucasArts kept showing off
Star Wars: Republic Commando on Xbox, not the PC version, at trade shows over time, and the Xbox got an advance demo; can't recall if PC did.
Same with
BioShock, originally showing the PC version in early footage, then switched to the Xbox 360 version all the way.
In terms of shooters and RPGs, the genres I cared for at the time, Xbox, and then Xbox 360, was where it was at in 2004 to 2006, and that's because of how developers were shifting their own game. Remember all the "console dumbing down" complaints about
The Elder Scrolls IV: Oblivion from PC gamers at the time?
Anyway, this post is long enough and was a nice little trip down memory lane. Going forward though, please don't pretend that you know me. You don't.