You guys officially receive the usage copyrights of this GIF:Shh, just let it happen
GOOOD BYE!
- Removed the ability to add extra inputs while doing a normal attack 2in1 cancel which allowed some characters to have the special move cancel only occur on hit / block
- Removed the ability to have some specific input timings on a 2in1 cancel so it could come out on block but not come out on hit on some normal attacks
- Removed the ability to option select execute a special move or throw reversal after block stun while still holding the block button
- Removed the ability to option select execute a wakeup non enhanced special move attack, wakeup throw, or wakeup backdash while still holding down the block button
Joaquin way better
The netcode is not something they can change at this point.Really strange patch filled with luxury buffs where important things like the unplayable netcode got ignored. If they won't improve the average connection to at least be comparable with USF4, they should at least give us the ability to identify and ignore bad connections - instead they changed it a few patches ago so that even complete garbage connections get 3 bars.
I like how they didn't even mention the frame stuff and damage for Venomous. Just "Oh yeah, she can make stacks with more moves now, didn't do much besides that". Like they didn't want anybody to noticeShh, just let it happen
Yes and no. I presume they only reduced the recovery on metamorphosis because F213 itself doesn't have as much blockstun when it's special cancelled anymore.LK's dualist pressure was already insane IMO. Did they just make his pressure even better?
Bruh....Kinda scared about the 5 frame decrease on Liu Kang Dragon Fire run cancel's....dude said on the stream "It's not like we took away his pressure we just removed the dash cancel loop" which I would be totally cool about except the notes kinda contradict what they were saying. Hoping its not that noticeable. Dash cancel's were cheap. Run cancel was/is pressure strategy. He has no other options like a teleport if someone can armor out of f213....
I knowr right, can't wait to lab this stuffI like how they didn't even mention the frame stuff and damage for Venomous. Just "Oh yeah, she can make stacks with more moves now, didn't do much besides that". Like they didn't want anybody to notice
I'm not saying redo the entire online experience to be based on rollback netcode - I agree that's not practical at this point. However, even relative to other forms of input delay netcode Mkx is awful.The netcode is not something they can change at this point.
I wish they would go back to the old connection ratings, they just bumped everything up a bar. They say they hear our complaints about netcode and that was their solution. Im assuming it's something that can't be fixed and I'll be surprised if injustice 2 is any better.Really strange patch filled with luxury buffs where important things like the unplayable netcode got ignored. If they won't improve the average connection to at least be comparable with USF4, they should at least give us the ability to identify and ignore bad connections - instead they changed it a few patches ago so that even complete garbage connections get 3 bars.
DISPLACER RAIDEN GOT ME ULTRA HARD RIGHT NOWWhy did quan get a 6 FRAME D1???? This character just got even more insane
Tremor got hit the hardest I think, other than maybe Raiden.Tremor is going to be really disgusting now.
Yeah, I'm pretty sure both 2 and 3 are highs now(pretty sure fk = 3), so if that's the case, we lost both of our mid strings: D1 would be our best mid check.I don't really think he did. His s2 being a high may have really fucked him. I sure hope not. I mean, his f1 being a high doesn't seem to stop him from pressuring people like mad with f12/f121.
As far as the recovery of his projectiles, we'll have to see how that pans out. I honestly just wanted faster startup or recovery, so I got one.
I hope this means that my string and hat Call back won't whiff any more, and hopefully that we can constenly Anti-air jumpers without necessarily trip guard them.
- Slightly adjusted several characters collision regions while crouch blocking
- Slightly adjusted several characters collision regions while attacking while jumping
Actually this could be everything I ever asked for lol. His biggest two problems where his mids whiffing on low hitbox characters which really hurt his neutral game in some MU's and according to the patch notes they say more consistency in combos which if it is correct makes his midscreen from different starters no longer a complete ballache. That one line holds the power to not only change MU's but make his dumb midscreen combos consistent.Jax only got one change? boring day for Jax mains i guess lol
- Jax - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos