SquirtMcGirt
Purple balls covering the screen
Thanks dude!!! Been waiting for this ! 8D
representing SVK
representing SVK
No, that's normal.Somberness for d4 and d3 i think u have them backwords on block d3 should be 0 and d4 should be -7
that's point blank, deathIf Glove Toss and Freddy finger is -5 on block than why is ground spike guaranteed?
I think iits only guaranteed full screen. Just like how Quan Chi gets a free rune after a blocked skull full screen.If Glove Toss and Freddy finger is -5 on block than why is ground spike guaranteed?
You sound like an evil villain. No joke.The frame data is just as I thought. Almost all of Freddy's strings leave him at a disadvantage on block. In fact, his best string is -7 on block. I hope that fools no longer tell me to play more offensively. I know exactly how the character is supposed to be played, and I have played him right all along.
Dude you can make every string and every poke safe with teleport away~teleport away into zoning pressure where you want to be. Barely any characters can punish that. I dont even think Reptile dash can punish that.The frame data is just as I thought. Almost all of Freddy's strings leave him at a disadvantage on block. In fact, his best string is -7 on block. I hope that fools no longer tell me to play more offensively. I know exactly how the character is supposed to be played, and I have played him right all along.
I understand that. f+4,2,1 xx back teleport is fine when you zone and play footsies. But in the past some people have criticized me for zoning too much and not rushing down enough. I still ask, rush down with what? f+4,2 is -5 on block. f+4,2,1 is -7 on block. 2,2,1+2 is -4 on block. f+4,3 is -1 on block. The 50/50 mix up is good, but there is really no consistent way to set it up aside from a jumping punch. Freddy is basically the Dhalsim of this game.Dude you can make every string and every poke safe with teleport away~teleport away into zoning pressure where you want to be. Only a few characters can punish that on reaction with little damage. Not a lot of characters can do that.
So you don't consider F42 a viable pressure tool? The delay between the 2 and 1 makes it good enough to do on occasion IMO.I understand that. f+4,2,1 xx back teleport is fine when you zone and play footsies. But in the past some people have criticized me for zoning too much and not rushing down enough. I still ask, rush down with what? f+4,2 is -5 on block. f+4,2,1 is -7 on block. 2,2,1+2 is -4 on block. f+4,3 is -1 on block. The 50/50 mix up is good, but there is really no consistent way to set it up aside from a jumping punch. Freddy is basically the Dhalsim of this game.
I agree. f+4,2,1 and f+4,2 and f+4,2 xx NMS are all good. But some of these fools who play Cage and Sonya think Freddy has easy offense just because their characters do.So you don't consider F42 a viable pressure tool? The delay between the 2 and 1 makes it good enough to do on occasion IMO.
Abuse this.sweep is +3 on block
Don't answer Somberness... let him suffer so I can keep beating him! #getsomeSomberness
Could you post a picture of how close Freddy can throw a Glove Toss or Freddy Finger and still have a threat of his Hell Spike.
Also just to clear things up. I can dash cancel out of NMS at the 18th frame?
...Don't answer Somberness... let him suffer so I can keep beating him! #getsome
^_^
Ummmmm if I can correct you only beat during the Champion of the Universe match. Geez this guy wins one set and he thinks he's the shit am I right.Don't answer Somberness... let him suffer so I can keep beating him! #getsome
^_^
The only set that matters ^_^Ummmmm if I can correct you only beat during the Champion of the Universe match. Geez this guy wins one set and he thinks he's the shit am I right.
#shhhh
Positive means you're moving first (you have advantage), negative means you don't have advantage (and some attacks put you in so much disadvantage that you can get punished.)So, when the numbers on this frame data are positive is it a good thing or bad. Thats my only question that i have.
Alright, thanks thats all i wanted to know about this stuff now, i can study the data of my characters =DPositive means you're moving first (you have advantage), negative means you don't have advantage (and some attacks put you in so much disadvantage that you can get punished.)