M2Dave
Zoning Master
f+4,3 is Freddy's best pressure string. I believe it is 0 or -1 on block and +5 on hit.Do you have the frame data for what each move/string is on block? Does Freddy have anything that is plus on block? I'm trying to figure out what I should be doing up close with him and it is hard. NMS~teleport works reasonable well on some of the cast. Mid screen sometimes I mix it up to a forward enhanced teleport but are there any other strings I should be using up close for safer pressure?
f+4,3 xx FF is safe, has natural delay, and most characters need X-Ray to interrupt. Once you train your opponent to block after f+4,3, you can enter NMS and go for the staple 50/50 mix up. f+4,3 xx back teleport is safe vs everyone not named Raiden if you need to get away.
f+4,2 is also decent albeit not as safe as f+4,3. f+4,2,1 juggles but is -6 on block and awful on whiff. You have to be really careful with this string at higher levels.
If you experiment, you will have some success with f+4,3 and f+4,2. The good thing is two of Freddy's four bad match ups (i.e., Mileena and Smoke) do not have any armor with the exception of X-Ray, so you can pressure a lot with minimal consequences.