Maxintensity25, d3v pretty much nailed it on page 1:
The problem with NRS (as generally agreed upon in other FG circles) is that they patch things too much, too early. This leads to a situation whether the the game isn't given a chance to truly breathe. And when the game does develop, it usually turns out that the patches have either missed stuff that is truly worth looking into, or have ruined the game at high levels.
I originally come from Tekken, but I play
everything. In this modern era, especially, NRS's patching methodology is just terrible. As a Bane player, I'm sure I don't need to tell you that it takes, at minimum,
months and months to truly flesh out the state of a fighting game. NRS blows their load patching very early on, then walks away for good. If that's how they want to work, then that's fine, but then no one should be surprised when their games have a very short life cycle due to gross imbalance - its 2013, people have options, and so people will just go play a supported, more balanced game.
I'd be much happier with NRS spacing their patching every 6 months, or adopting a Capcom/Namco patching style, where you buy an upgrade to the title. Namco fixed what was a huge top-tier problem in Tekken 5 by releasing Dark Resurrection, and it ended up being an insanely fun game because of it.
Capcom has been releasing SF4 updates roughly once a year, and I couldn't be happier about it. Anyone who complains about the money is ridiculous and kidding themselves - if NRS released UMK9, everyone, myself included, would be
lining up to open up your wallet and dump some cash out. Sadly, it's not coming. Meanwhile, for
way less than I spent at the bar last night, I can buy the next
meticulously tested upgrade/patch for SF4 and get
1000s more hours of fun out of the title.
God do I wish NRS had treated MK9 with Capcom/Namco style. The game is sitting there screaming
I could be fucking amazing! but instead it's dying an early death due to the balance. =(