The Big Question:
How does NRS compare with other FG creators? (Long term game support/patches)
NRS gets criticism for patching their games for the first 6 months, and then start working on another game.
- For MK9 this led to Kabal... you know where that's going.
- In I:GAU it might lead to a reign of MMH, we don't know yet.
- Several other imbalances that I'm sure you can think of.
Now, I only play NRS games seriously, but this is just something I wondered about. So I ask you, people who know what it's like playing a non-NRS fighting game.
- Do any other creators support their game for longer than NRS?
- Has history shown that patching a game for longer than 6 months has a significant positive effect on the game's balance in tournaments?
- Do "OP" characters / imbalances always emerge no matter when the patches stop?
My thoughts are that the patching is done in an economically sound way. As patching costs time and money, and does not bring in revenue. So its done as infrequently as possible, while still taking care of big problems in the games early life. However for people like myself who want to play and watch a relatively balanced game, this style of patching could be a draw-back.
Ok so the main reason Why NRS gets flak for its patching practices is because they are front loaded I'm guessing they might have an actual deal that involves them only working on post release content 6 mos after the fact this might have to do with them being from the old school and not having the experience in drawing up a development deal that keeps them working on other projects, keeps them getting paid, doesnt screw up their studios overall pipeline. NRS has a habit of doing 3-4 patches within the first month- 2 mos then doing one in the middle of the cycle then one final patch. Which even without the complication of DLC characters is nonsensical. If your going to make changes to the game you have to let people play it and see how the players use those tools. Really though the true evil is the dlc characters if your going to grow the cast 10 to 25% if your a fighting game developer you know that adding just one character requires you to retool the whole cast in meaningful ways around that character everytime to release your last character and your last patch simultaneously kinda shows you either dont know what your doing or your just not in a position to do the right thing.
SF Obviously supports their games for long times and im actually fond of the way they do their updates honestly the updates do not cost more than staying current with NRS games. Lets look at Super
for 40 dollars you got:
12 new characters so even if you just count those characters your looking at 3 dollars a character beating the NRS standard of 5
then they added i believe 5 new stages
new music and 2 sets of vas for all the new characters.
The game was completely rebalanced and thouroughly tested in arcades before being brought over
Replays were made better they added channels
new online modes where added
new mechanics were added via the second ultra
yeah 40 bucks was a steal
then lets look at AE
If you had Super it was 15
If not it retailed at 40 which was a steal since you had nothing invested in the base game to begin with
online was adjusted not as dramatically as in super but follow function was added and changes were made in video storing
4 new characters more in line with nrs standard season pass
but nrs doesnt make new music tracks and give multiligual voice options to their characters so... value
but again heres the kicker
Rigorously playtested all across arcades before being finalized and shipped to console
2012 was just all balance stuff but it was the first free patch and it put another 2 years of healthy tournament life into the game
now ultra is coming and again
15 bucks
40 if you dont have it plus buying it retail gets you all of the legacy costume dlc
complete loketested balance overhaul
completely new mechanics
red focus
delayed wakeup
double ultra
5 new characters
So yeah while you may have to go into your pocket to stay current with SF4 this has been a 5 year process has real value compared to other update/dlc schemes and done nothing but improve the quality of the game.
That being said there will always be an optimal strategy the only way to mitigate that is through constant support.