KillaGthug4Life
Believe in Magic yet? Let us Dance
There has been loads of discrepancy over these matchups and I wanted some opinions on what the numbers are for each character agains Zatanna.
Flash: Here's a really good flash vs Zatanna matchup video, courtesy of HoneyBee and Phosferrax:
The original claim was that Z beats flash 7-3 with fireball and trait zoning. Now I think Flash is similar to the Doomsday matchup where Zatanna cannot keep him out (he gets a free dash after a ring, huge dash range, dash cannot be caught by Puppet Master and Puppet Master can be punished on block from about quarter screen and maybe longer). The only saving grace would be trait in that it has great chip, although isn't as effective as it can be because lightning cage can be whiff punished. Even a blocked spark from about quarter screen Zatanna has to block or else she'll be hit by his torpedo charge, she can't crouch block to punish.
Pros: Zatanna trait chip, Vortex, standing 3 to sometimes catch Flash's dash in, Fireball MB into trait (most flash players will just get as close as they can to the fireball and take the chip from it so they can freely pressure Z, but with slow fireball and low spark the push back disallows them from hitting the fireball)
Cons: Flash's dash, his huge damage output from trait, pressure, free 50/50 on jump in, and being able to punish whiff standing 3 as well as puppetmaster from quarter screen.
Personally I think the matchup is 5.5-4.5 Flash favor. Mayybee a 6-4, I would not argue 5-5 because of Flash's damage and pressure screws Zatanna.
Sinestro: This match was again considered a 6-4 Zatanna previously. I'd argue for a 5.5-4.5 Zatanna. Reason being because Zatanna has troubles zoning Sinestro with his great dash which CANNOT be caught by Puppet Master. It's more a full screen reads game because Sinestro can't fear blast all the time or else we can teleport behind and punish, Zatanna can't spam rings all the time because Sinestro can interrupt with shackles. Although Sinestro has better footsies with his b12, he cannot safely back dash because standing 3 into kicks has a long reach and leads to a full combo punish. He's forced to block which allows us to throw in some jump in mixups or high low.
Pros: Mb teleports are invaluable. Especially when Sinestro blocks a ring, it won't punish his dash in after a blocked ring but teleport in front can throw them off guard (especially if used with d1 kicks/ b1u3), standing 3 after his b12, mbb3 the air ax on reaction, and vortex.
Cons: Sinestro's METERLESS vortex, large dash distance, trait... (basically Zatanna has to keep full screen if Sinestro has trait), Sinestro has better footsi.
Basically I only think it's slightly Zatanna favor because even though Sinestro has better footsi... using it can be a risk.
Thoughts?
@WoundCowboy
@HoneyBee
@Phosferrax
@Laos_boy
@EMPEROR_SunFire
@IMakeItL00kC00L
Flash: Here's a really good flash vs Zatanna matchup video, courtesy of HoneyBee and Phosferrax:
The original claim was that Z beats flash 7-3 with fireball and trait zoning. Now I think Flash is similar to the Doomsday matchup where Zatanna cannot keep him out (he gets a free dash after a ring, huge dash range, dash cannot be caught by Puppet Master and Puppet Master can be punished on block from about quarter screen and maybe longer). The only saving grace would be trait in that it has great chip, although isn't as effective as it can be because lightning cage can be whiff punished. Even a blocked spark from about quarter screen Zatanna has to block or else she'll be hit by his torpedo charge, she can't crouch block to punish.
Pros: Zatanna trait chip, Vortex, standing 3 to sometimes catch Flash's dash in, Fireball MB into trait (most flash players will just get as close as they can to the fireball and take the chip from it so they can freely pressure Z, but with slow fireball and low spark the push back disallows them from hitting the fireball)
Cons: Flash's dash, his huge damage output from trait, pressure, free 50/50 on jump in, and being able to punish whiff standing 3 as well as puppetmaster from quarter screen.
Personally I think the matchup is 5.5-4.5 Flash favor. Mayybee a 6-4, I would not argue 5-5 because of Flash's damage and pressure screws Zatanna.
Sinestro: This match was again considered a 6-4 Zatanna previously. I'd argue for a 5.5-4.5 Zatanna. Reason being because Zatanna has troubles zoning Sinestro with his great dash which CANNOT be caught by Puppet Master. It's more a full screen reads game because Sinestro can't fear blast all the time or else we can teleport behind and punish, Zatanna can't spam rings all the time because Sinestro can interrupt with shackles. Although Sinestro has better footsies with his b12, he cannot safely back dash because standing 3 into kicks has a long reach and leads to a full combo punish. He's forced to block which allows us to throw in some jump in mixups or high low.
Pros: Mb teleports are invaluable. Especially when Sinestro blocks a ring, it won't punish his dash in after a blocked ring but teleport in front can throw them off guard (especially if used with d1 kicks/ b1u3), standing 3 after his b12, mbb3 the air ax on reaction, and vortex.
Cons: Sinestro's METERLESS vortex, large dash distance, trait... (basically Zatanna has to keep full screen if Sinestro has trait), Sinestro has better footsi.
Basically I only think it's slightly Zatanna favor because even though Sinestro has better footsi... using it can be a risk.
Thoughts?
@WoundCowboy
@HoneyBee
@Phosferrax
@Laos_boy
@EMPEROR_SunFire
@IMakeItL00kC00L