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Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

SaltShaker

In Zoning We Trust
This tournament was held at another location in the Bronx on Boston rd besides their original location but check out the site at sbsq.org and their Twitter for details. I went up against 2 amazing goros and a some wannabe DJTs. The mkx scene is valid and the cash prize pot was worth it compared to some locals I've been to. Great equipment too.
I'll 100% be at the next one. Always looking for new competition.
 

VoyagersRevenge

AUGMENTED
In the lab with Kitana's Mournful... how is Kano going to keep up even SLIGHTLY without a tweak or two... wow I'm frustrated right now. I'm just going to finish the witcher 3 lol. Kitana next level pressure within 5 min of using her.
 

kabelfritz

Master
Regarding the shinnok OH comparison: why not give commando and cyber an OH combo starter like shinnok. His f2 input (since it does nothing in those variations) could become the last hit of his b312 string (like shinnok's change), then all 3 variations would have OH that lead to combos. Just like everyone else in this game :p
because it would be fucking boring to have every character the same. the cool thing about kano is that he is differnet and relies on other stuff than high/low guesses to open people up. if you wanna buff him, do it in a region he is meant to excel in. want some buff ideas?


commando: make ex parry pop up for combo (quite ridiculous but other chars are too).

cyber: make upwards laser really fast so that you can aa on reaction.

cutthroat: yes, give b1 a bigger hitbox, even though i like the Intention behind it as it is right now. maybe make mb powerup better.


also, fix him. dont make 112 whiff. dont make knifes whiff on low blocking sub-Zero. dont make mb command throws not connect against some airborne normals. stuff like that.


BUT PLEASE FOR FUCKS SAKE DO NOT GIVE HIM AN OVERHEAD!!! dont turn my cool character into some random boring shit! thank you!

btw, i think kano will climb up the tier list a bit by himself as the meta is explored further, because he is a character that heavily rewards fundamentals and defensive, tactical play. we have recently seen kanos do ok in tournament, and the people playing him were playing pretty Basic, and imo fundamentally wrong in some cases (like Coach Steve going in way too hard with cyber instead of frustrating his Opponent from 1/2 to 2/3 Screen range)
 
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FlappyDaniel

Snappin' spines all day e'ry day.
The argument for wanting uplaser to just be a better AA tool in cyber is just silly though. B1 is such such a good AA that having uplaser JUST be another AA tool is redundant, it needs to do something that his other tools don't do or it needs to be replaced. if they made its hitbox better then B1 then it would just be a single hit AA which Upball already is, and I'd rather them just fix the function of upball a little then buff uplaser and give us 2 redundant tools.
 

VoyagersRevenge

AUGMENTED
because it would be fucking boring to have every character the same. the cool thing about kano is that he is differnet and relies on other stuff than high/low guesses to open people up. if you wanna buff him, do it in a region he is meant to excel in. want some buff ideas?


commando: make ex parry pop up for combo (quite ridiculous but other chars are too).

cyber: make upwards laser really fast so that you can aa on reaction.

cutthroat: yes, give b1 a bigger hitbox, even though i like the Intention behind it as it is right now. maybe make mb powerup better.


also, fix him. dont make 112 whiff. dont make knifes whiff on low blocking sub-Zero. dont make command throws not connect against some airborne normals. stuff like that.


BUT PLEASE FOR FUCKS SAKE DO NOT GIVE HIM AN OVERHEAD!!! dont turn my cool character into some random boring shit! thank you!

btw, i think kano will climb up the tier list a bit by himself as the meta is explored further, because he is a character that heavily rewards fundamentals and defensive, tactical play. we have recently seen kanos do ok in tournament, and the people playing him were playing pretty Basic, and imo fundamentally wrong in some cases (like Coach Steve going in way too hard with cyber instead of frustrating his Opponent from 1/2 to 2/3 Screen range)
Have any footage of your gameplay? I always assumed that was his best range.. especially with this amazing dash.
 

kabelfritz

Master
Have any footage of your gameplay? I always assumed that was his best range.. especially with this amazing dash.
i dont but maybe ill record some. i mainly play commando though. what do you mean, "That" was his best range. doesnt really get clear. up close or more distant?
 
If you wanna fix the AA laser, make it's distance double that what it is now and have it fire out faster. Also make the meter burn version of it pop up the opponent the same way Shinnok's MB Hellspark does. While we're at it let the ground laser MB version have the same properties. Throw it out there, then MB it for plus frame advantage just like Shinnok has. That would allow for alot more consistent pressure if they never provide an Overhead.
 

VoyagersRevenge

AUGMENTED
i dont but maybe ill record some. i mainly play commando though. what do you mean, "That" was his best range. doesnt really get clear. up close or more distant?
I play cyber and still feel in control about a dash and a step or two away. The knives at fullscreen are shenanigans to get my opponents off the ground into another knife or run in B1 juggle into the corner
 

kabelfritz

Master
I play cyber and still feel in control about a dash and a step or two away. The knives at fullscreen are shenanigans to get my opponents off the ground into another knife or run in B1 juggle into the corner
yes thats exactly right. sometimes i prefer a bit more distance against chars with ridiculous jumpins. Steve though just threw one knife from that range then went in.
 

FlappyDaniel

Snappin' spines all day e'ry day.
His playstyle is fairly aggressive, but he can definitely chuck projectiles for little more then earning meter as we've learned from his Rolento play lol. Maybe he just assumed the opponent expects him to stay back and just chuck knives for longer so he does the opposite to keep em off guard.
 

LEGI0N47

I like to play bad characters
If you wanna fix the AA laser, make it's distance double that what it is now and have it fire out faster. Also make the meter burn version of it pop up the opponent the same way Shinnok's MB Hellspark does. While we're at it let the ground laser MB version have the same properties. Throw it out there, then MB it for plus frame advantage just like Shinnok has. That would allow for alot more consistent pressure if they never provide an Overhead.
I don't think that would help the straight laser. its a combo starter/extender. EX knives already do what you described. They just aren't as plus.

I like the idea of a better hitbox & range on up laser. But I'm not sure bout those other things.
 

kabelfritz

Master
Maybe he just assumed the opponent expects him to stay back and just chuck knives for longer so he does the opposite to keep em off guard.
i suppose, but what wouldve been the downside of staying back? of course you should Change the tempo sometimes, kano is great at that, but he overdosed and kano got blown up for his weak up-Close game in cyber.
 

FlappyDaniel

Snappin' spines all day e'ry day.
No real downside as long as you're spacing correctly so I'm not sure either. I tend to try and zone even more then his cyber in my commando. I have games where I really force them to get in on me, then just parry their asses. It's good shit lol.
 

kabelfritz

Master
I have games where I really force them to get in on me, then just parry their asses. It's good shit lol.
every of your games should be like that, then you have understood the fundamentals of kano :cool: tempo Switches and oki pressure only happen on this foundation, which a good kano will allways return to in the neutral.
 

ando1184

Warrior
Honestly guys, what are your thoughts on kanos cross over jump 1 and njp? I ask because during CEO Isaac did his crossover jump punch and it whiffed vs Ferra/torre. I've seen this happen quite often myself vs other characters too.....
 

ETC AdmiralAugustus

Grabble Frazzled
Alright, so I'm gonna chime in with my .02. FIX ALL THE WEIRD HITBOX BUGS. That shit is weak. Having my command throw whiff on someone because they're pirouetting around on some crazy + blockstring is frustrating. ESPECIALLY when I burn a bar of meter to do so (Considering how important meter is in this game). 112 whiffing is lame. NRS fixed Jason's hitboxes, but did not fix Kano's. If they don't in the future, I will be very sad and disappointed. Up Ball needs to work as intended.

I play ZERO Kutthroat and barely any Cybernetik, so I can't speak on what he needs in those variations. Probably nothing other than what was suggested because he seems pretty strong.

Kommando:

Fix that parry nonsense. That CAN'T be how it was intended to work.

And do either of the following:

Give Kano a string, or make a currently existing string, that allows Kano to pop you up for some meterless damage.

or

Give Kano more tick options.... and I mean MORE tick options. F4? Check. 3,2? Check. 1, and 1,1? Check. I don't care if you think that's fair or not, he needs it. (I secretly want B1, and B1,3 to be tickable, but that is really pushing it, even for a grappler zealot like myself)

He needs either of the two options to become a threat to the upper echelon.

I love you guys, and I love the suggestions. We need to stop fighting and go back to being the cool kharacter forum 8)

EDIT: OH! And I think NJP could use some love
 

kabelfritz

Master
Honestly guys, what are your thoughts on kanos cross over jump 1 and njp? I ask because during CEO Isaac did his crossover jump punch and it whiffed vs Ferra/torre. I've seen this happen quite often myself vs other characters too.....
j1s really fast an can be done late on your way down, which makes it good. i sometimes prefer j2 because i feel it reaches down deeper. njp ist pretty gdlk but sadly has a small hitbox
 

FlappyDaniel

Snappin' spines all day e'ry day.
I think the autocorrect position is inconsistent honestly. Early on in the life of the game I spent hours trying to get crossover setups and couldn't seem to get him to turn at a consistent position over the opponent. I haven't dried to just drill it since then, kinda just try to react to Kano's model but I swear sometimes it'll still crossup before his model actually flips.... idk it's weird. The NJP seems consistent enough at least.

@ETC AdmiralAugustus 3,2 could tick because it's a terrible string and would be useful for possibly something other then filler dmg in a juggle. F4 would be pretty insane. I don't think he needs the midscreen honestly. We can get it off MB Kano ball... and it sucks to have only that option but I don't think a straight grappler needs it as much.

edit: but I mean.. I'll take a popup string...not gonna argue, it would definitely be beast.

also, I think B312 will turn into a tick throw on the 1.
 

kabelfritz

Master
Alright, so I'm gonna chime in with my .02. FIX ALL THE WEIRD HITBOX BUGS. That shit is weak. Having my command throw whiff on someone because they're pirouetting around on some crazy + blockstring is frustrating. ESPECIALLY when I burn a bar of meter to do so (Considering how important meter is in this game). 112 whiffing is lame. NRS fixed Jason's hitboxes, but did not fix Kano's. If they don't in the future, I will be very sad and disappointed. Up Ball needs to work as intended.

I play ZERO Kutthroat and barely any Cybernetik, so I can't speak on what he needs in those variations. Probably nothing other than what was suggested because he seems pretty strong.

Kommando:

Fix that parry nonsense. That CAN'T be how it was intended to work.

And do either of the following:

Give Kano a string, or make a currently existing string, that allows Kano to pop you up for some meterless damage.

or

Give Kano more tick options.... and I mean MORE tick options. F4? Check. 3,2? Check. 1, and 1,1? Check. I don't care if you think that's fair or not, he needs it. (I secretly want B1, and B1,3 to be tickable, but that is really pushing it, even for a grappler zealot like myself)

He needs either of the two options to become a threat to the upper echelon.

I love you guys, and I love the suggestions. We need to stop fighting and go back to being the cool kharacter forum 8)

EDIT: OH! And I think NJP could use some love
i believe kano can already tic off of d4, only Forward throw though
 

kabelfritz

Master
I think the autocorrect position is inconsistent honestly. Early on in the life of the game I spent hours trying to get crossover setups and couldn't seem to get him to turn at a consistent position over the opponent. I haven't dried to just drill it since then, kinda just try to react to Kano's model but I swear sometimes it'll still crossup before his model actually flips.... idk it's weird. The NJP seems consistent enough at least.

@ETC AdmiralAugustus 3,2 could tick because it's a terrible string and would be useful for possibly something other then filler dmg in a juggle. F4 would be pretty insane. I don't think he needs the midscreen honestly. We can get it off MB Kano ball... and it sucks to have only that option but I don't think a straight grappler needs it as much.

edit: but I mean.. I'll take a popup string...not gonna argue, it would definitely be beast.

also, I think B312 will turn into a tick throw on the 1.
the autocorrect for kano is really late, but i didnt find it inconsistent so far. it always worked for me after some practice. and how does 32 not have a use, its my main tool in oki pressure. its faster that b3 1 and has more damage and a better mid hitbox than b12, so it doesnt allow some meterless wakeups to beat you. also the hitstun is immense, so you can hitconfirm into command grab very easy.