lol oh man, I dont know why but this brought to tears.Cyrax - thinker. Lol. More like Dreamer, and a net.
No, bigger is better to me.does anyone else like a fighting game MORE because of a small roster?
Honestly I feel like the ideal cast number is 16-20 characters
I know...people want to blow up my placings but thats the point. The placings are very much my interpretation of how they are played but may not exactly be right.I don't like the idea of Baraka as a turtle character. That would get you killed in the previous MK game. However, I understand you're point and I kind of agree, but this concept becomes muddy when the roster grows beyond a certain number of characters.
Yesdoes anyone else like a fighting game MORE because of a small roster?
Honestly I feel like the ideal cast number is 16-20 characters
Only reason I dodn't put him in rushdown was because he isn't plus on anything and doesn't really have good pressure. I'd put him in vortex before I put him in rushdown. His AA plus blade charge made him a wall that could get you to the corner but his toolset doesn't seem rushdown like to me.Good OP, id see baraka in the rushdown but definitely NOT turtle section though
I would actually put both Baraka and Sub in more of a "space control" zoner than anything.Only reason I dodn't put him in rushdown was because he isn't plus on anything and doesn't really have good pressure. I'd put him in vortex before I put him in rushdown. His AA plus blade charge made him a wall that could get you to the corner but his toolset doesn't seem rushdown like to me.
he has advantage with f4 (knee) and df1 pressure, frametraps and mixups anywhere on the Screen especially Corner, also gdlk footsies with d4. not Johnny cage but a very underrated and unexplored rushdowner imo. the ridicubad startup of some important strings hurt him thoughOnly reason I dodn't put him in rushdown was because he isn't plus on anything and doesn't really have good pressure. I'd put him in vortex before I put him in rushdown. His AA plus blade charge made him a wall that could get you to the corner but his toolset doesn't seem rushdown like to me.
The only non special I can remember that made him plus on block was his d4. On some characters he could get a free f44 follow up after a d4, which was fun against people not familiar with his tools lol. He could cancel a lot of his normals into specials that would give him a slight advantage. Man, I miss playing Mk. Anyway, back on topic lol.Only reason I dodn't put him in rushdown was because he isn't plus on anything and doesn't really have good pressure. I'd put him in vortex before I put him in rushdown. His AA plus blade charge made him a wall that could get you to the corner but his toolset doesn't seem rushdown like to me.
LOL! Yea that's right. I use to have some silly tactics with him and f44.he has advantage with f4 (knee) and df1 pressure, frametraps and mixups anywhere on the Screen especially Corner, also gdlk footsies with d4. not Johnny cage but a very underrated and unexplored rushdowner imo. the ridicubad startup of some important strings hurt him though
f4/f44 is technically a frametrap... the f4 Standing reset gave him enough advantage for d3~df1 with the only Option out being a jump. once respected, you had all Options...The only non special I can remember that made him plus on block was his d4. On some characters he could get a free f44 follow up after a d4, which was fun against people not familiar with his tools lol. He could cancel a lot of his normals into specials that would give him a slight advantage. Man, I miss playing Mk. Anyway, back on topic lol.
...Where the hell did you come from LOL?He's not a turtle. Most players made the mistake of thinking he's supposed to lay Ice Clones and run away the entire match. That's why most Sub-Zero players were fucking terrible and thus considered him bottom 5 or whatever the consensus is.
What is your point then? That in MK10 they should take tools away from characters to make them play more linearly? Make it so every Sub Zero in the world has to play the same lame game instead of some being able to play one way and others in another?uh, thats fine...thats just not my point.
Glacius CAN do more than keepaway when he pops instinctWhat is your point then? That in MK10 they should take tools away from characters to make them play more linearly? Make it so every Sub Zero in the world has to play the same lame game instead of some being able to play one way and others in another?
Do you believe KI would be a worse game if Glacius could do more than just keepaway or Sabrewulf more than rushdown?
Blade charge is a poking tool to get ppl in the corner and check them, as well as get a knockdown fullscreen vs projectiles.Only reason I dodn't put him in rushdown was because he isn't plus on anything and doesn't really have good pressure. I'd put him in vortex before I put him in rushdown. His AA plus blade charge made him a wall that could get you to the corner but his toolset doesn't seem rushdown like to me.
This!Cyrax - thinker. Lol. More like Dreamer, and a net.
It depends on how much depth the characters have. The more depth characters have the less you need to keep people entertained. Less characters certainly make balancing substantially easier to do but can often lead to people who are unsatisfied with no character to truly identify with. Even injustice with it's rather large roster had people like Reo and Pig who didn't really find the spark they were looking for until DLC releases.does anyone else like a fighting game MORE because of a small roster?
Honestly I feel like the ideal cast number is 16-20 characters
He didn't force people into "not blocking" with his frame traps.So was Baraka a shitter because of zoning, or was it because there were other characters that were strictly better?