If they manage to block your rushdown with the monster active throughout the traits duration you can try to end with 11d2, which is plus 5, and then back dash away or jump back and meter burn a db1. Another option is to jump up and air dash, bf2. This will send you accross the screen as a get away, but if they happen to jump, your 1 frame air grab will beat almost anything. So, he has a lot of mixups to get away after trait is over too, to get you back to safely zoning while your trait charges itself.
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