SF also has a Why Not feel at the level corresponding to where the current meta on MK11 is. Trust me, it will reach the "should I" level once the meta is more matured.Fatal blows are stupid. It makes late gameplay so ridiculous. In SF4 you never had to worry about ultras like you do fatal blows. Right now they have a "why not" feel when they should have a "should i?" Feel
The reason why this is not a viable option is that different character skillsets require different types of startups.I think fatal blows should do exactly 30% across the board and with no QTE.
I’m not saying they should have the same start up, just the same damage. And I think they should do 30% so they only kill if the opponent also has fatal blow (unless in a combo ofc)The reason why this is not a viable option is that different character skillsets require different types of startups.
The meta will sort FBs out and the more OP ones will be dealt with don't you worry.
How do you do that?fatal blow can be stuff easily as well
It doesn’t have armour for the first few frames. So you can straight up beat it with a d1 If you time it rightHow do you do that?
That sounds boring.I think fatal blows should do exactly 30% across the board and with no QTE.
It’s not all combos it’s just one, and it will do different damage if combo’d into. And they’ll have different into’s. I don’t think one character having 2% more damage fatal blow than another makes it more exciting. All throws and d2s do the same damage, and have the same or very similar frames and start up animations. Do you think they should be completely different for each character two?That sounds boring.
Fighting games are better with diversity in moves, damage, and character strength/weakness.
Imagine all combos doing the same damage, boring!!
I think he's referring to the yellow shields that come up when pressing 3 during a hit within the fatal blow.I don’t understand this can someone explain lol
and if i time them right i will receive less damage?I think he's referring to the yellow shields that come up when pressing 3 during a hit within the fatal blow.
If you press 3 when you're getting hit in the fatal blow 'cut scene', a yellow shield appears under the defenders health. And if the attacker presses X during the fatal blow, you see a red skull
Yesand if i time them right i will receive less damage?
Agreed one attempt per round. If it misses come back the next round fine, but one shot per roundRewarding someone with another fatal blow because you missed your first one! Thats just dumb
I mean... If you're both below 30 percent health... I think that qualifies as a "should I" moment, right? Plus x-ray and all those killed in the previous games I thinkFatal blows are stupid. It makes late gameplay so ridiculous. In SF4 you never had to worry about ultras like you do fatal blows. Right now they have a "why not" feel when they should have a "should i?" Feel
X-rays and Supers cost full meter, so not only could you not do one again if you missed or it was blocked, you now had no meter for breakers or EX specials. FBs are 10X better than supers and especially X-rays.I mean... If you're both below 30 percent health... I think that qualifies as a "should I" moment, right? Plus x-ray and all those killed in the previous games I think