SkatanMilla
Noob
You know the drill, any new fandings and discussion go in here.
I have tested this quite a bit, and midscreen the 2nd hit of fan cutter can be ducked under, but in the corner I seem to be getting both hits on block consistently against most characters, might need some more looking into?If d+1~Cutter is blocked low, the second hit of the Cutter whiffs and you are at a disadvantage and may even be punished. It is good, but don't abuse it.
Also, welcome to TYM. You are a very well known SF4 player. Glad to have you!
This used to be a block infinite in an early build, but they fixed it so the second hit of the cutter doesn't hit characters ducking and blocking.I have tested this quite a bit, and midscreen the 2nd hit of fan cutter can be ducked under, but in the corner I seem to be getting both hits on block consistently against most characters, might need some more looking into?
Thanks for the welcome!
Must exaplain why d+1 seems to be completely devoid of hit/blockstunThis used to be a block infinite in an early build, but they fixed it so the second hit of the cutter doesn't hit characters ducking and blocking.
I have been testing crouch blocking vs Jax and the second hit whiffs every time in the corner. I will try other characters right now.
Ok, thanks for testing!OK... I have tested against all large characters (seemingly large as in they had bigger hitboxes in previous 2d games, who knows now). All of them ducked under the second hit and all of them could uppercut her on reaction for blocking the d+1 and simply ducking. When they block the first hit of the Cutter (second hit whiffs) she is at a very slight disadvantage framewise and her opponent can get a d+1 before she can.
If they duck it I am sure that any character can get a full ground combo of choice.
Only problem with that is that they must be standing for the f+4 to even 2-in-1 the Cutter.You could possibly try f+4 - fan cutter, because f+4's followup 1 strike hits Overhead. Even though f+4 as a strike can be crouched, it could be a great setup to get advantage on guard when they don't crouch f+4 initially, if fan cutter grants advantage. At which point you could provide some kind of other mixup between d+4 to get damage, or throw.
Yeah, that's what I mean if you manage to connect with f+4 poking.Only problem with that is that they must be standing for the f+4 to even 2-in-1 the Cutter.
I'll just stick with using it in combos... too risky!
Don't forget her other overhead... the second hit of b12.The only thing to even be scared of is the 1 followup from f+4 as far as I know.
I have 3 anti airs so far:Interested to know a good anti-air for when someone is doing a close jump into xup j.p
Is that combo-able, or at least safe on block? I'd check myself, but I'm at work. Also, Hi SkatanMilla, good to see you. I love the work you've done with Chun and Sakura in SFIV and SSFIV.Don't forget her other overhead... the second hit of b12.
The EX fan lift is great. I think that in the situation SM is referring to it is her best option, although I haven't experimented with neutral standing 3.I have 3 anti airs so far:
uppercut
ex fan lift
neutral standing 3
I know w/ Mileena you can do a cr. 4, if it isn't a safe jump and she lowers her hitbox and knocks them out of the cross-up.Interested to know a good anti-air for when someone is doing a close jump into xup j.p
For the purpose of dodging her d+3 is probably the bestI know w/ Mileena you can do a cr. 4, if it isn't a safe jump and she lowers her hitbox and knocks them out of the cross-up.
For Kitana? Maybe cr. 1, or cr. 4. Warning, I'm playing theory fighter.
I was trying stuff like that too and they can duck the first hit of the cutter that whiffs and get a full combo after the second hit of the cutter whiffs. It might be good as a last resort trickery though.2,1~fan cutter will let the 2nd hit of fan cutter get blocked both in the corner and midscreen.
The first hit of fan cutter whiffs though so it's possible that if they commit to something it might be able to beat it out. Anybody know if she's at an advantage when the 2nd hit is blocked?
Does f+4,1 works as an anti-air? I know you can f+2,1, f+4,1, lift, so would f+4,1, lift work by itself against an airborne opponent?I was trying stuff like that too and they can duck the first hit of the cutter that whiffs and get a full combo after the second hit of the cutter whiffs. It might be good as a last resort trickery though.
f+4 is slow but a good anti air also... I've tried to get a ground fan linked to it but it's too slow to connect. Perhaps an :en Fan Lift? But then why not just do the :en Fan Lift instead? I'll have to try the 3~Fan.
I think the f+4 hits them away as anti air and the 1 whiffs... I forget.Does f+4,1 works as an anti-air? I know you can f+2,1, f+4,1, lift, so would f+4,1, lift work by itself against an airborne opponent?