Beautifully done, @
Espio ! I'm still desperately labbing Harley-Hawkgirl to find any sort of light at the end of the tunnel. Lately i've been experimenting with saving all of my meter to use exclusively on bounce cancels. One of the big problems in this MU is that Harley has atrocious anti-air combo damage, so even in the rare case where Hawkgirl gets punished, it's not really enough to act as a deterrent. Bounce cancel punishes might help this problem a bit.
The other problem with Hawkgirl being airborne the majority of the match is that full screen trades usually result in me taking standing damage (granting HG tons of advantage) while giving
you a knockdown, negating the +26 advantage of gunshot and granting you invincible frames to get in on me. Major bummer
.
There's a sweet spot (about 3/4 screen I think) where Harley is the most effective vs. HG, but HG's mobility makes it difficult to maintain that spacing. This is the spot where Harley's b3 can actually hit HG out of the air and where mace charges can be reliably jump punished. Getting too close to HG is
also a bad idea since her normals are faster and have better range than Harley's.
If anyone has any ideas on ways to improve this matchup, I'd love to hear them!