Combos, don't do that. Damage is fools gold in spec ops, you want 5 percent more damage or you want full screen and to start calling rockets? Do the usual cassie stuff but end in B1(2)xxflipkick midscreen. At the worst in neutral you're getting 21 percent meterless into full screen rockets. Start alternating between rockets and gunshots here to keep the opponent guessing, prevent run ins, and get more chip damage.
For neutral you actually don't wanna use rockets too sparingly. B212d1+2xxrocket can freeze the opponent. By the time they try and punish rocket hits them and you can do 1, b12xxflipkick, run, b1xxflipkick, far rocket for roughly 20 while you may have taken 4 percent. It's all about them being afraid to go anywhere or do anything. At full screen I'll do close rocket in case they try and run in. It's all part of the dance.