Seapeople
This one's for you
I thought it might be good to figure out every way that you can set up the clone trap in the corner.
What I mean by that is, when you put out a clone after certain combos the clone will be so close to the opponent that you can potentially use a jumpkick or ex slide to knock them back into the clone. I'll start it off with the ones I can think of.
Ex slide isn't reliable or doesn't work at all:
d1~clone
Close proximity d4~clone
Ex slide into the clone, 21, 222 = 25%
Deep jumpkick, 21, d1~clone, 222 = 23% (Jumpkicks are somewhat inconsistent)
Jumpkicks aren't reliable or don't work at all:
(21)~clone
Ex slide into the clone, 11, 222 = 24%
Both ex slide and jumpkicks are reliable:
(212)~clone
212~freeze, 222 = 25%
224~freeze, 222 = 25%
224~freeze, 4, 214 = 32%
214~freeze, (b4), 222 = 28%
214~freeze, (neutral jump), 222 = 28%
Ex slide into the clone, 4, 214 = 28%
Ex slide into the clone, 11, 214 = 27%
Jumpkick into the clone, (b1)2, 214 = 25%
Anti air 22~freeze, 222 = 14%
What I mean by that is, when you put out a clone after certain combos the clone will be so close to the opponent that you can potentially use a jumpkick or ex slide to knock them back into the clone. I'll start it off with the ones I can think of.
Ex slide isn't reliable or doesn't work at all:
d1~clone
Close proximity d4~clone
Ex slide into the clone, 21, 222 = 25%
Deep jumpkick, 21, d1~clone, 222 = 23% (Jumpkicks are somewhat inconsistent)
Jumpkicks aren't reliable or don't work at all:
(21)~clone
Ex slide into the clone, 11, 222 = 24%
Both ex slide and jumpkicks are reliable:
(212)~clone
212~freeze, 222 = 25%
224~freeze, 222 = 25%
224~freeze, 4, 214 = 32%
214~freeze, (b4), 222 = 28%
214~freeze, (neutral jump), 222 = 28%
Ex slide into the clone, 4, 214 = 28%
Ex slide into the clone, 11, 214 = 27%
Jumpkick into the clone, (b1)2, 214 = 25%
Anti air 22~freeze, 222 = 14%