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Erron Black Combo Thread

EntropicByDesign

It's all so very confusing.
I'm sorry if it has been mentioned already, I read a good ways down but could not finish and wanted to post this before I go to work.

For those having trouble with his 2-1 excetera string, an extremely easy way to get it out consistently is to just tap 2,1,1 then hit 1 and 2 together. If you are using pad. I don't know about stick. It sounds a little bit odd but it really does work. You want to just dial it in as quickly as you can manage while keeping the inputs reasonably clean. I have short cuts and everything turned off, and it works like a charm every time. A disclaimer though, I do play on PC oh, so I cannot say if there is some oddball difference that stops it working on console. You can also do 21 1+2 1+2.

I had trouble getting the string out In the heat of the moment originally, and then figured that out while messing around with sliding my finger back and forth and that type of thing. But once you get it down it dials the string and very effectively and very quickly. Then you just have to pause a moment then input whatever you are canceling into whenever you want to cancel into it. It actually threw me off for a little bit originally because it dials in and I had to just stop wait a bit to cancel and continue with whatever it is I'm doing.
 
I find it easiest to "roll" your thumb over the 2 and 1 buttons like you are doing fingerprints. If you slide your thumb for a few hours, your thumb will start to hurt.
For those of you having trouble cancelling the 21212 and b222, keep in mind that if there is a single extra button press, you can no longer cancel, that's because the system is looking for a special move which consists of directional input then a button. If it gets a button input it checks to see if thats a valid special. If not, then it no longer looks for anything else.
 

magandi

Apprentice
i don't recommend the 1+2 way for the 21 string. it triggers interactables, which you don't always want. get used to clean 21212. it's not that hard.
 
I can't combo into bf4d3 but I can combo into bf42 just fine. Any tips? It counts as the start of a new combo if I d3 from bf4.
 
I can't combo into bf4d3 but I can combo into bf42 just fine. Any tips? It counts as the start of a new combo if I d3 from bf4.
Errons timings are very strict. I believe the d3 only cancels into 21212 if you cancel late enough in the combo. If you cancel too early the move will come out and whiff. And I think it only works for b222 in the corner (I’m still learning so correct me if I’m wrong here guys).

I’m at the point where I’m only hitting the 2 consistently in matches. Still getting that execution down.

Edit: you might not be able to cancel into b222 at all with the d3, even in the corner. Someone a bit better with the d3 might be able to confirm.
 
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EntropicByDesign

It's all so very confusing.
i don't recommend the 1+2 way for the 21 string. it triggers interactables, which you don't always want. get used to clean 21212. it's not that hard.

This is interesting, as it doesn't trigger them for me using this method, which I use exclusively. The double 1+2 version will occasionally trigger them, canceling into them from the secondish hit.

Looking at this a little closer after reading your comment, I think I don't trigger them for two reasons, one being speed and the second being my 1+2 push (I just put my finger between the two buttons) is 'sloppy'. Since I'm not trying to literally hit them on the same frame I think the game spaces them out as it reads them.

I tried slowing down the inputs as much as possible, just to see where the threshold actually is, and if I input everything towards the slower end if the allowable spectrum, it will sometimes trigger the interactable, sometimes not. Then I started trying to hit the 1+2 varyingly more and less precisely, and the tighter the input (the closer to same-frame 1 and 2) the more often I hit the interactable.. if I keep it fast and sloppy (there's a joke in there somewhere...) tho, it works just fine - again tho, I am on PC, and maybe this changes things in some way.
 

NQuad1Zero

Hidden Fraud
If I may chime in here, to respond to the OP combos mostly, I think it's almost always better to end with 2121x Spit due to the oki and psychological prescence it provides and in most cases you are still plus on their wakeup.
I also have experimented with fitting in a D1 but I could never get it reliably, and the damage tackon is tiny.

And to some of the other people, B222 only links to RifleStance-2, you can only get the D3 followup from 2121-Special cancel which is the more damaging followup. The input is pretty finnicky but I find it easiest to input BF during the string then press 4 when you see/anticipate the 4th hit coming out then mash D3.

I made a video about a bunch of non-side switching midscreen combos which are specifically tailored to online/laggy play
 

NQuad1Zero

Hidden Fraud
Here’s a corner KB combo and a couple double KB combos that I found. It’s not really worth going for the double KB combo since it only does like 3% more damage but it’s good if you’re closing out a game.
I really love this combo but after trying it for half an hour I kinda dislike how you need to hit B2 a tad later than ASAP since it whiffs if you mash it, and yet connecting it a tad late and the Up4 doesn't hit. And when the Up4 does hit if you were a bit too slow on the B2U4 link the Stance cancel D1 will drop or stance cancel 21 wont connect =(

Coupled with the fact that it's only off the 2121X krushing blow in the corner (the other ones dont launch high enough it seems, and neither does RifleStance D3-2) makes me never want to go for it in a real match, Id just really like to find a more consistent version =(
 
whats the point of b2u4222 string? it looks cool but i can't find something usefull with it.
Not really useful. You can sometimes use it in the corner on block into scudshot because it puts alot of distance between you and the other guy. And it's barely minus or not at all (if you cancel into dd3)
 
Does anyone know if changing the input window timings helps with EB’s 21212 or b222 cancels? I’m typically pretty good with execution and in practices have no trouble with the cancels but online I’m hugely inconsistent.

My second question is when jumping in with j2 and going into b222, does it change the cancel timing for any reason? I feel like the window for the bf4 becomes different after a jump in/cross up.
 
Does anyone know if changing the input window timings helps with EB’s 21212 or b222 cancels? I’m typically pretty good with execution and in practices have no trouble with the cancels but online I’m hugely inconsistent.

My second question is when jumping in with j2 and going into b222, does it change the cancel timing for any reason? I feel like the window for the bf4 becomes different after a jump in/cross up.
Changing it to long makes getting the gun stance out wayyyy easier for me. I’ve had no problems with the game throwing out an accidental special. But maybe I’m bad?
 

Bucketfeet

Apprentice
My tip for those having trouble with the cancels is mash out b+222 or 21212 as fast as you can, the string will auto complete. Then all you have to do is do you bf4 or dd3 at section you want.

You can hit confirm both string deoending on if they are blocked.

Beware not to hit four 2's or any additional button presses during the strings or else the cancels will not work. As long as the string are mashed out but accurately this will work.
 

LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Im having a really hard time with this starter. If someone got another Kombo or can Just start the Kombos here without 21212 i would apreciate
It's not that hard to get down and once you got it you can do it every time and it's easy to hit confirm.

You have to input it perfect. Go in practice and look at your inputs on bottom left. Slide your thumb from 21-21-21 fast but make sure you are not hitting 1 twice or 2 twice with the slide.
It's safe on block and goes into Krushing Blow.
His B222 only works if you input all three 2's. Then wait till all three come out and if they block it do DD3(Scud Shot)+Amp and if it hits do LnL(BF+4) 2/D+3.
 

The_Riddler

Mortal
For anyone still struggling with or intimidated by the 21212 string: There is a pretty easy surefire way to input it. Treat it like a 4-input string: (2)(1)(1)(1+2). You have to do it more quickly than a typical non-dialed string, but you can get it 100% of the time if you practice for 10 minutes. Since 21 is its own string, I'd gather the code for this on the backend is effectively looking for the final 212 to be a bunch input in a relatively small time window. The cadence required is very much the same as B222.
 
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