M2Dave
Zoning Master
By popular request, I have decided to create the Erron Black combo thread. In this post, I would strictly like to focus on practical and consistent combos, but you can post any combos you want, which I may include at a later time.
The following staple combos are based on Erron Black's 52 Card Pickup tournament variation, which is currently considered superior to Barking Irons. In order to access the tournament variations in practice mode, go to "kustomize", "characters", and choose Erron Black. Click on one of the two default loadouts and find the "abilities" tab. Tap 1 and select the variation with a trophy icon next to them. Tap 4 and save. Perform the same procedure with the second default loadout. If you want the official names of the tournament variations, you have to change them manually.
Mid Screen
Starter - 2,1,2,1,2 (non-krushing blow)
- 2,1,2,1,2 xx b,f+4, d+3, d+1, f+3,2 xx slide. 31% of damage.
- 2,1,2,1,2 xx b,f+4, d+1, dash 2,1,2,1,2. 29% of damage.
Starter - 2,1,2,1,2 (krushing blow)
- 2,1,2,1,2, dash d+1, f+3,2 xx slide. 34% of damage.
Starter - b+2,2
- b+2,2 xx b,f+4, 2, d+1, f+3,2 xx slide. 24% of damage.
- b+2,2 xx b,f+4, 2, d+1, dash 2,1,2,1,2. 22% of damage.
Starter - b+2,2,2
- b+2,2,2 xx b,f+4, 2, f+3,2 xx slide. 26% of damage.
- b+2,2,2 xx b,f+4, 2, dash 2,1,2,1,2. 25% of damage.
Starter - flawless block u+2
- flawless block u+2, f+3,2 xx slide. 20% of damage.
Corner
Starter - 2,1,2,1,2 (non-krushing blow)
- 2,1,2,1,2 xx b,f+4, d+3, 2,1, 2,1, 2,1,2,1,2. 33% of damage.
- 2,1,2,1,2 xx b,f+4, d+3~U, 2, 2,1, 2,1,2,1,2. 29% of damage.
Starter - b+2,2
- b+2,2 xx b,f+4, 2, 2,1, 2,1, 2,1,2,1,2. 25% of damage.
- b+2,2 xx b,f+4, 2~U, 2, 2,1, 2,1,2,1,2. 23% of damage.
Starter - b+2,2,2
- b+2,2,2 xx b,f+4, 2, 2,1, 2,1,2,1,2. 26% of damage.
- b+2,2,2 xx b,f+4, 2~U, 2, 2,1,2,1,2. 24% of damage.
Notes
- 2,1,2,1,2 and b+2,2,2 have somewhat unusual canceling timings. Some practice may be required.
- holding up after moves in LnL (Locked and Loaded = b,f+4) keeps you in LnL, but performing LnL 2 in combos significantly increases damage scaling.
- ending combos with slide reverses sides, which may not always be the best decision in a competitive match. Use f+3,2 xx acid instead if ending a combo with a slide corners you.
- ending combos with EX slide does not increase damage output but okizeme potential as Erron Black recovers faster. A separate "okizeme" section will be added soon.
- if there is an acid puddle already active on the screen, you cannot end combos with EX slide.
- all combos above can be finished with f+3,2 xx fatal blow or 2,1,2,1,2 xx fatal blow.
The following staple combos are based on Erron Black's 52 Card Pickup tournament variation, which is currently considered superior to Barking Irons. In order to access the tournament variations in practice mode, go to "kustomize", "characters", and choose Erron Black. Click on one of the two default loadouts and find the "abilities" tab. Tap 1 and select the variation with a trophy icon next to them. Tap 4 and save. Perform the same procedure with the second default loadout. If you want the official names of the tournament variations, you have to change them manually.
Mid Screen
Starter - 2,1,2,1,2 (non-krushing blow)
- 2,1,2,1,2 xx b,f+4, d+3, d+1, f+3,2 xx slide. 31% of damage.
- 2,1,2,1,2 xx b,f+4, d+1, dash 2,1,2,1,2. 29% of damage.
Starter - 2,1,2,1,2 (krushing blow)
- 2,1,2,1,2, dash d+1, f+3,2 xx slide. 34% of damage.
Starter - b+2,2
- b+2,2 xx b,f+4, 2, d+1, f+3,2 xx slide. 24% of damage.
- b+2,2 xx b,f+4, 2, d+1, dash 2,1,2,1,2. 22% of damage.
Starter - b+2,2,2
- b+2,2,2 xx b,f+4, 2, f+3,2 xx slide. 26% of damage.
- b+2,2,2 xx b,f+4, 2, dash 2,1,2,1,2. 25% of damage.
Starter - flawless block u+2
- flawless block u+2, f+3,2 xx slide. 20% of damage.
Corner
Starter - 2,1,2,1,2 (non-krushing blow)
- 2,1,2,1,2 xx b,f+4, d+3, 2,1, 2,1, 2,1,2,1,2. 33% of damage.
- 2,1,2,1,2 xx b,f+4, d+3~U, 2, 2,1, 2,1,2,1,2. 29% of damage.
Starter - b+2,2
- b+2,2 xx b,f+4, 2, 2,1, 2,1, 2,1,2,1,2. 25% of damage.
- b+2,2 xx b,f+4, 2~U, 2, 2,1, 2,1,2,1,2. 23% of damage.
Starter - b+2,2,2
- b+2,2,2 xx b,f+4, 2, 2,1, 2,1,2,1,2. 26% of damage.
- b+2,2,2 xx b,f+4, 2~U, 2, 2,1,2,1,2. 24% of damage.
Notes
- 2,1,2,1,2 and b+2,2,2 have somewhat unusual canceling timings. Some practice may be required.
- holding up after moves in LnL (Locked and Loaded = b,f+4) keeps you in LnL, but performing LnL 2 in combos significantly increases damage scaling.
- ending combos with slide reverses sides, which may not always be the best decision in a competitive match. Use f+3,2 xx acid instead if ending a combo with a slide corners you.
- ending combos with EX slide does not increase damage output but okizeme potential as Erron Black recovers faster. A separate "okizeme" section will be added soon.
- if there is an acid puddle already active on the screen, you cannot end combos with EX slide.
- all combos above can be finished with f+3,2 xx fatal blow or 2,1,2,1,2 xx fatal blow.