- A thread for Ermac combos in Mortal Kombat 1
NO Kameo combos- Midscreen:
- 0-Bar
- 42~db2 > 1 > dash > 4~bf3 > dash > 123 1+3 = 300
- 212 > B24~bf3 > dash > 123 1+3 = 301
- 212 > 4~bf3 > 4~Fatal Blow = 462
- F4~db2 > 3 > dash > B2~bf3 > J14 > 123 1+3 = 318
- 1-Bar
- 12~bf3 > J122 > 3~db1(EX) > J123 > bf2 = 368
- 212, 4~bf3 > dash 4~db1(EX) > J123~bf2 = 348
- 42~db4d(EX) > B24~bf3 > 123 1+3 = 351
- F2~bf3 > J122 > dash 4~db1(EX) > J123 > bf2 = 367
- B24~bf3 > dash 4~db1(EX) > J14 > 123 1+3 = 345 (easy)
- B24~bf3 > J122 > dash 1~db1(EX) > J123 > bf2 = 350 (hard)
- 3~db4(EX) > 4~bf3 > J14 > 123 1+3 = 389
- F4~db2 > 1 > 212 > 4~bf3 > dash > 4~db1(EX) > J123 > db4 = 330
- 2-Bars
- 12~db4(EX) > 4~bf3 > dash 4~db1(EX) > J123 > bf2 = 390
- 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123 > bf2 = 456
- 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123 > dash > F43 = 465
- 3-Bars
- 212~db4~db4(EX) > J123~db4(EX) > 4~db1(EX) > J123~db4 = 390
- 3~db4(EX) > 4~bf3 > J123~db1(EX2) > db4-Up (empty teleport) >Njp > 21 1+3) = 443
- 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123~db4(EX) > F43 = 483
- 0-Bar
- Anti-Air:
- Searching......
- Corner:
- 0-Bar
- 3~bf1(cancel) > F4~db2 > 2 > 42~db2 > 122 > J123 > 4~bf2 = 322
- 4~bf3 > J122 > J123~db2 > 3 > 123 1+3 = 393 - takes opponent out of corner
- F4~db2 > 3 > 4~bf3 > J123~db2 > 3 > 123 1+3 = 343 - takes opponent out of corner
- 3~bf1(cancel) > F4~db2 > 2 > 42~db2 > 122 > J123~db2 > 3 > 123 1+3 = 337 - takes opponent out of corner
- 1-Bar
- 12~bf3 > J122 > J123 > 4~db1(EX) > Neutral J123 > bf2 = 402
- 4~bf3 > dash > 4 > 4~db1(EX) > J123~db2 > 123 > 123 1+3 = 435 - takes opponent out of corner
- 2-Bars
- 3~bf1(EX)(full charge) > 4~bf3 > J123 > 4~db1(EX) > deep Jump kick > 123 1+3 = 461 - takes opponent out of corner
- 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123~db2 > 242 = 503 - Side switch, puts opponent in the corner
- 3~db4(EX) > 4~bf3 > 4~db1(EX) > J123 > 4~Fatal Blow = 618 - Side switch, puts opponent in the corner
- 3-Bars
- 4~bf3 > 4 > F4~db1(EX2) > bf1(full charge) > Neutral J123 > 4~db1(EX) > J123~db2 > 3~bf2 = 465
- 3~db4(EX) > 4~bf3(EX) > J122 > 4~db1(EX) > J123~db2 > 3 > F43 = 500 - Side switch, puts opponent in the corner
- 0-Bar
- Midscreen:
- Midscreen:
- 0-Bar, 2 Kameos
- 12~bf3 > dash 42 > F+RB > RB > J123 > bf2 > F+RB > RB > bf2 = 384
- 212 > 4~bf3 > F+RB > RB > J123 > bf2 > F+RB > RB > db4 = 370
- F2~bf3 > 42 > F+RB > RB > J123 > bf2 > F+RB > RB > bf2 = 383
- 1-Bar, 1 Kameo
- 12~bf3 > J122 > F43 > F+RB > RB > RB > J123 > bf2 = 403 ----can be improved or made easier Im sure
- 3~db4(EX) > 4~bf3 > J14 > 123 1+3 > B+RB > RB > RB = 412 ----can be improved Im sure
- Back Throw > F+RB > RB > RB > db4(EX) > 4~bf2 = 227
- 12~bf3 > 42 > F+RB > RB > J123 > db1(EX) > deep JiK~Fatal Blow = 445
- 1-Bar, 2 Kameos
- 12~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 452
- 212 > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 444
- F2~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 455
- F4~db2 > 2 > 2~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 403
- B24~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 440
- Back Throw > F+RB > RB > RB > db4(EX) > F43 > F+RB > bf2 = 251
- 2-Bars, 2 Kameos
- 12~bf3 > dash 3~bf2 > F+RB > RB > db4(EX) > 3~db1(EX) > J24~F+RB > RB > J242 = 473
- 12~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 510
- 2~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 516
- B24~db4(EX) > 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 466
- F4~db2 > 2 > 2~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 444
- db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 511
- 0-Bar, 2 Kameos
- Anti-Air:
- 1 > 4~bf3 > J123 > F43 > F+RB > RB > RB > J21 = ???
- Corner:
- 12~db4(EX) > 4~bf3 > J123 > 4~bf2 > F+RB > RB > 4~bf2 > F+RB > RB > bf2 = 500 - Side switch, puts opponent in the corner
- Midscreen:
- (2-bar) 12~db4(EX) > 4~bf3 > J123 > dash > 12~db1(EX) > dash > B23~bf2 > timed darius tornado kicks = 46%
- Anti-Air:
- YYY
- Corner:
- ZZZ
- Midscreen:
- 2~bf1(cancel)> 42 > Jax back breaker > db4 > J123 > 4~db1(EX) > J123 > bf2 = 387
- Anti-Air:
- YYY
- Corner:
- 2~bf1(cancel) > 3~bf1(full charge) > Neutral J123 > 4~bf2 > Jax Back breaker > 4~BF2 = 404
- Midscreen:
- F2 > Lao spin > J122 > 21 1+3 = 295
- B23 > Lao spin > J14 > 123 1+3 = 277
- Anti-Air:
- YYY
- Corner:
- ZZZ
- Midscreen:
- 12~bf3 > J122 > 4~bf2 (right after skeleton monster slams them) > Scorpion far kameo upskull > dash > 4~bf2 = 372 (2 kameo bars = 41%)
- 12~bf3 > J122 > 4~bf2 > Scorpion far kameo upskull > dash > 4~db1(EX) > deep JIK~bf3 = 42%
- 12 S4 bf2 (skeleton monster slam) Scorpion far kameo upskull dash S4 db1EX deep JI123 bf2 = 37%
- 21 > dash > 2~bf3 > 4~db1(EX) > J123 > bf2 > far scorp fireballs > 4~db1 = 39%
- 2~bf1(EX)(full charge) > dash > 4~bf3(cancel) > 4~db1(EX) > J123 > bf2 > Far fireballs > j242 = 46%
- (2 Kameos) 12~bf3 > J122 > 4~choke(scorp far fireballs) > micro dash > 4~choke(scorp far fireballs) > J242 = 44%
- Anti-Air:
- 1 > 4~bf1 > 4~bf2 > Scorpion fireball> 4~bf2 > Scorpion fireball > 4~db1 = 418
- 3~bf3 > dash 4~db1(EX) > J123 > bf2 > upKameo > 2~bf2 > upKameo > dash F43 = 50%
- Corner:
- ZZZ
Last edited: