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Ermac Kombo Thread

  • A thread for Ermac combos in Mortal Kombat 1

    NO Kameo combos
    1. Midscreen:
      • 0-Bar
        • 42~db2 > 1 > dash > 4~bf3 > dash > 123 1+3 = 300
        • 212 > B24~bf3 > dash > 123 1+3 = 301
          • 212 > 4~bf3 > 4~Fatal Blow = 462
        • F4~db2 > 3 > dash > B2~bf3 > J14 > 123 1+3 = 318
      • 1-Bar
        • 12~bf3 > J122 > 3~db1(EX) > J123 > bf2 = 368
        • 212, 4~bf3 > dash 4~db1(EX) > J123~bf2 = 348
        • 42~db4d(EX) > B24~bf3 > 123 1+3 = 351
        • F2~bf3 > J122 > dash 4~db1(EX) > J123 > bf2 = 367
        • B24~bf3 > dash 4~db1(EX) > J14 > 123 1+3 = 345 (easy)
        • B24~bf3 > J122 > dash 1~db1(EX) > J123 > bf2 = 350 (hard)
        • 3~db4(EX) > 4~bf3 > J14 > 123 1+3 = 389
        • F4~db2 > 1 > 212 > 4~bf3 > dash > 4~db1(EX) > J123 > db4 = 330
      • 2-Bars
        • 12~db4(EX) > 4~bf3 > dash 4~db1(EX) > J123 > bf2 = 390
        • 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123 > bf2 = 456
        • 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123 > dash > F43 = 465
      • 3-Bars
        • 212~db4~db4(EX) > J123~db4(EX) > 4~db1(EX) > J123~db4 = 390
        • 3~db4(EX) > 4~bf3 > J123~db1(EX2) > db4-Up (empty teleport) >Njp > 21 1+3) = 443
        • 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123~db4(EX) > F43 = 483
    2. Anti-Air:
      • Searching......
    3. Corner:
      • 0-Bar
        • 3~bf1(cancel) > F4~db2 > 2 > 42~db2 > 122 > J123 > 4~bf2 = 322
        • 4~bf3 > J122 > J123~db2 > 3 > 123 1+3 = 393 - takes opponent out of corner
        • F4~db2 > 3 > 4~bf3 > J123~db2 > 3 > 123 1+3 = 343 - takes opponent out of corner
        • 3~bf1(cancel) > F4~db2 > 2 > 42~db2 > 122 > J123~db2 > 3 > 123 1+3 = 337 - takes opponent out of corner
      • 1-Bar
        • 12~bf3 > J122 > J123 > 4~db1(EX) > Neutral J123 > bf2 = 402
        • 4~bf3 > dash > 4 > 4~db1(EX) > J123~db2 > 123 > 123 1+3 = 435 - takes opponent out of corner
      • 2-Bars
        • 3~bf1(EX)(full charge) > 4~bf3 > J123 > 4~db1(EX) > deep Jump kick > 123 1+3 = 461 - takes opponent out of corner
        • 3~db4(EX) > 4~bf3 > J122 > 4~db1(EX) > J123~db2 > 242 = 503 - Side switch, puts opponent in the corner
        • 3~db4(EX) > 4~bf3 > 4~db1(EX) > J123 > 4~Fatal Blow = 618 - Side switch, puts opponent in the corner
      • 3-Bars
        • 4~bf3 > 4 > F4~db1(EX2) > bf1(full charge) > Neutral J123 > 4~db1(EX) > J123~db2 > 3~bf2 = 465
        • 3~db4(EX) > 4~bf3(EX) > J122 > 4~db1(EX) > J123~db2 > 3 > F43 = 500 - Side switch, puts opponent in the corner
  1. Midscreen:
    • 0-Bar, 2 Kameos
      • 12~bf3 > dash 42 > F+RB > RB > J123 > bf2 > F+RB > RB > bf2 = 384
      • 212 > 4~bf3 > F+RB > RB > J123 > bf2 > F+RB > RB > db4 = 370
      • F2~bf3 > 42 > F+RB > RB > J123 > bf2 > F+RB > RB > bf2 = 383
    • 1-Bar, 1 Kameo
      • 12~bf3 > J122 > F43 > F+RB > RB > RB > J123 > bf2 = 403 ----can be improved or made easier Im sure
      • 3~db4(EX) > 4~bf3 > J14 > 123 1+3 > B+RB > RB > RB = 412 ----can be improved Im sure
      • Back Throw > F+RB > RB > RB > db4(EX) > 4~bf2 = 227
      • 12~bf3 > 42 > F+RB > RB > J123 > db1(EX) > deep JiK~Fatal Blow = 445
    • 1-Bar, 2 Kameos
      • 12~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 452
      • 212 > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 444
      • F2~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 455
      • F4~db2 > 2 > 2~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 403
      • B24~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 440
      • Back Throw > F+RB > RB > RB > db4(EX) > F43 > F+RB > bf2 = 251
    • 2-Bars, 2 Kameos
      • 12~bf3 > dash 3~bf2 > F+RB > RB > db4(EX) > 3~db1(EX) > J24~F+RB > RB > J242 = 473
      • 12~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 510
      • 2~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 516
      • B24~db4(EX) > 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 466
      • F4~db2 > 2 > 2~db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 444
      • db4(EX) > 4~bf3 > dash 4~bf2 > F+RB > RB > db4(EX) > F43 > F+RB > RB > J242 = 511
  2. Anti-Air:
    • 1 > 4~bf3 > J123 > F43 > F+RB > RB > RB > J21 = ???
  3. Corner:
    • 12~db4(EX) > 4~bf3 > J123 > 4~bf2 > F+RB > RB > 4~bf2 > F+RB > RB > bf2 = 500 - Side switch, puts opponent in the corner
  1. Midscreen:
    • (2-bar) 12~db4(EX) > 4~bf3 > J123 > dash > 12~db1(EX) > dash > B23~bf2 > timed darius tornado kicks = 46%
  2. Anti-Air:
    • YYY
  3. Corner:
    • ZZZ
  • Midscreen:
    • 2~bf1(cancel)> 42 > Jax back breaker > db4 > J123 > 4~db1(EX) > J123 > bf2 = 387
  • Anti-Air:
    • YYY
  • Corner:
    • 2~bf1(cancel) > 3~bf1(full charge) > Neutral J123 > 4~bf2 > Jax Back breaker > 4~BF2 = 404
  • Midscreen:
    • F2 > Lao spin > J122 > 21 1+3 = 295
    • B23 > Lao spin > J14 > 123 1+3 = 277
  • Anti-Air:
    • YYY
  • Corner:
    • ZZZ
  • Midscreen:
    • 12~bf3 > J122 > 4~bf2 (right after skeleton monster slams them) > Scorpion far kameo upskull > dash > 4~bf2 = 372 (2 kameo bars = 41%)
    • 12~bf3 > J122 > 4~bf2 > Scorpion far kameo upskull > dash > 4~db1(EX) > deep JIK~bf3 = 42%
    • 12 S4 bf2 (skeleton monster slam) Scorpion far kameo upskull dash S4 db1EX deep JI123 bf2 = 37%
    • 21 > dash > 2~bf3 > 4~db1(EX) > J123 > bf2 > far scorp fireballs > 4~db1 = 39%
    • 2~bf1(EX)(full charge) > dash > 4~bf3(cancel) > 4~db1(EX) > J123 > bf2 > Far fireballs > j242 = 46%
    • (2 Kameos) 12~bf3 > J122 > 4~choke(scorp far fireballs) > micro dash > 4~choke(scorp far fireballs) > J242 = 44%
  • Anti-Air:
    • 1 > 4~bf1 > 4~bf2 > Scorpion fireball> 4~bf2 > Scorpion fireball > 4~db1 = 418
    • 3~bf3 > dash 4~db1(EX) > J123 > bf2 > upKameo > 2~bf2 > upKameo > dash F43 = 50%
  • Corner:
    • ZZZ

21551
 
Last edited:

Comments

I have a vortex with ermax and darius i need help bumping his meterless damage with the db1ex as his ender im at 28 percent meterless ..
Heres the concept anyways
12bf1 cancel f4 db2 2 42 db2f 14 ji123 dash 12 db1 ex (heres the vortex) walk close and use f kameo , instant up db3 , b23 bf3 dash 12 db1 ex (25%)
 
Anti delayed wake up vortex with darius.
Finish kombo in ex lift, do the forward kameo (hold) then standing 1, (you can block and punish here) 12 (release kameo) 3 , slight walk forward 4 bf3 ffu122 dash 4 db1 ex , repeat
There is many different mix ups and timings you can do like stand 1 into sweep,
Stand one fd2 for the overhead low mix in reverse
Dont hold and fire out an instant udb3
Stand 1 grab etc ..