Absinthesize
Noob
You all know how online with lag likes to drop your fancy huge tight combo strings. This strategy/guide is to give some cryomancer fans some combos that can be varied enough to provide a guessing game for your opponent, strong enough to do worthwhile damage, and easy enough to reliably pull off online. As such a few i suggest if your having trouble to take out a move here or there and make it even easier.
Midscreen Meterless Overhead
B+2>run>F+4,2,grab 31% hard to get much easier then this for the damage, meterless overhead
Midscreen 1 Meter Low>Overhead mixup
B+3,3>EXhammer>NJP>F+4,2,grab 32% a nice mixup for a meter. sadly B+3,3 isnt combo-able with iceball midfield, but iceball also tends to lower damage a lot too. NOTE: You can turn this into a really mean mixup with a cross jump overhead punch. turning it into the first 3 strings into overhead>low>overhead
Midscreen 1 Meter Overhead
B+2>(run up)>B+1,2~EX Hammer>F+4,2,grab 41% Hows that for damage? The input for "(run up)>B+1,2" is a bit tricky but its not lag related so so long as you get that part down you can pull this off with ease.
----------------------------------------------------------------------------------------------------------
Corner Overhead No Meter
B+2>B+2>F+4,2,grab 37%
Fail-Safe Corner Overhead No Meter
B+2>F+4,2,grab 31% It literally cannot get easier than this folks.
Fail-Safe Corner Overhead No Meter v2
B+2>B+2>grab 27% This move is for if your having real trouble with a online match, its about impossible to not land.
Corner Low No Meter
B+3,3>iceball>backdash>JIP>B+2>B+2>F+4,2,grab 37% if some has trouble with it you can drop a single B+2 to make it even easier. obviously you lose a little damage.
----------------------------------------------------------------------------------------------------------
Fastest Punish
1,1>iceball>NJP>B+2>run>F+4,2,grab 25% quarter of a life bar on the fastest punish sub has and its not very hard to pull off. take out NJP if you want to make it even easier
Fast Punish But More Reach and Damage
B+1,2>iceball>NJP>B+2>run>F+4,2,grab 31% 1/3 of a life bar on the second fastest punish that has better reach. again take out NJP if you want to make it easier, i think you only lose 1%
-------------------------------------------------------------------------------------------------------------
Fake Out "Whiff" Combo with Reach
F+1,2,2> B+1,2> iceball> F+4,2,grab 27% if you whiff the first hit.
Wake-UP BnB Combo
EX Hammerr>B+2>(run up)>F+4,2,grab 33%
Midscreen Meterless Overhead
B+2>run>F+4,2,grab 31% hard to get much easier then this for the damage, meterless overhead
Midscreen 1 Meter Low>Overhead mixup
B+3,3>EXhammer>NJP>F+4,2,grab 32% a nice mixup for a meter. sadly B+3,3 isnt combo-able with iceball midfield, but iceball also tends to lower damage a lot too. NOTE: You can turn this into a really mean mixup with a cross jump overhead punch. turning it into the first 3 strings into overhead>low>overhead
Midscreen 1 Meter Overhead
B+2>(run up)>B+1,2~EX Hammer>F+4,2,grab 41% Hows that for damage? The input for "(run up)>B+1,2" is a bit tricky but its not lag related so so long as you get that part down you can pull this off with ease.
----------------------------------------------------------------------------------------------------------
Corner Overhead No Meter
B+2>B+2>F+4,2,grab 37%
Fail-Safe Corner Overhead No Meter
B+2>F+4,2,grab 31% It literally cannot get easier than this folks.
Fail-Safe Corner Overhead No Meter v2
B+2>B+2>grab 27% This move is for if your having real trouble with a online match, its about impossible to not land.
Corner Low No Meter
B+3,3>iceball>backdash>JIP>B+2>B+2>F+4,2,grab 37% if some has trouble with it you can drop a single B+2 to make it even easier. obviously you lose a little damage.
----------------------------------------------------------------------------------------------------------
Fastest Punish
1,1>iceball>NJP>B+2>run>F+4,2,grab 25% quarter of a life bar on the fastest punish sub has and its not very hard to pull off. take out NJP if you want to make it even easier
Fast Punish But More Reach and Damage
B+1,2>iceball>NJP>B+2>run>F+4,2,grab 31% 1/3 of a life bar on the second fastest punish that has better reach. again take out NJP if you want to make it easier, i think you only lose 1%
-------------------------------------------------------------------------------------------------------------
Fake Out "Whiff" Combo with Reach
F+1,2,2> B+1,2> iceball> F+4,2,grab 27% if you whiff the first hit.
Wake-UP BnB Combo
EX Hammerr>B+2>(run up)>F+4,2,grab 33%
Last edited: