Clayman
you don't get it, do you?
U r welcomeThank you for your insight as always Clay. I don't know where I'd be as a player without your wisdom gracing the threads of TYM.
U r welcomeThank you for your insight as always Clay. I don't know where I'd be as a player without your wisdom gracing the threads of TYM.
I don't disagree with this. I didn't say it's easy to hit confirm, however, it is still hit confirmable.So you would have to put your whole mind into it just do be able to do it. I highly doubt PL is hitconfirming 21 if you watch all his matches. There are so many things possible in theory but nearly impossible to do in a fast paced match. Ive heard a lot of people talking about kung lao punishing pokes on block with a spin but I have yet to see anybody do it. Ive played kung lao for a long time and I highly doubt anybody does 21 hitconfirm consistently.
As a Lao player I totally agree. 21 interrupts a lot of stuff like kabals block strings and it is a really good punish. on hit on itself it is +6, its also a very good pressure tool. kung lao's standing 2 is probably the best jab in the game because of its range and speedI don't disagree with this. I didn't say it's easy to hit confirm, however, it is still hit confirmable.
Plus, my original post was mainly about how 2,1 is his best string, and there's a lot more to it than just not being easily hit confirmable. Keep in mind, the only time where it is difficult to hit confirm is when you happen to land it standing (say after a D3 or something like that). But when it comes to punishing for example (be it due to a whiff or punishing something that is negative on block that requires a fast normal like Reptile's dash or a Smoke bomb), 2, 1 is otherworldly.
Yes I really believe 21f2 is better as a string then f3,3,b3.Do you really believe 21f2 is better than fwd33b3? They both have their upsides, but fwd3 cannot be ducked while 2 can, it builds better meter, and being at negative 4 after fwd33 opens up mindgames, because the opponent is more likely to try something. Alos the whole string is neutral with pushback, starting b3 and whiff punishing setups that simply are not available after 21f2. If we are doing it taking all the options with the string into account, I would say cage is b3/fwd33b3/nutpunch
I will testify that this works. It makes you salty like nothing else.Yes I really believe 21f2 is better as a string then f3,3,b3.
Try not to account player faults and look at the real stats of it. It leads to awesome damage and the nut punch. It's also a great way to beat out incoming normals from other opponents. (say that rain was doing his over head at a distance to try to catch you, if you do 21f2 most likely you'll win, this isn't garanteed though.)
Don't mention f33 because thats a different string.
Wait we need to clarify this then. DragonPick does the string include all of the options you have with it, like staggers? or just that whole string? but anyway, in that situation why wouldnt you just use back3?Yes I really believe 21f2 is better as a string then f3,3,b3.
Try not to account player faults and look at the real stats of it. It leads to awesome damage and the nut punch. It's also a great way to beat out incoming normals from other opponents. (say that rain was doing his over head at a distance to try to catch you, if you do 21f2 most likely you'll win, this isn't garanteed though.)
Don't mention f33 because thats a different string.
with 21f2 I can push them closer to the corner. Plus with the upgraded 21f2 dash f3 dash 44nut it leads to around the same amount of damage.Wait we need to clarify this then. DragonPick does the string include all of the options you have with it, like staggers? or just that whole string? but anyway, in that situation why wouldnt you just use back3?
So saying fwd33b3 includes just fwd3, fwd33, and fwd33b3. Thanks.When I say string, I put the string on the chart completely unless I just don't know the full string. I need to acutally look at my game for that and I don't play on weekdays.
If you say Cage's F3, 3 I count it as F3, 3, B3.
However, if you say F3, I count it as only the first move and it would be a normal (or command, but I didn't want to make the name too long).
So, if you say F3, 3 is better than 2, 1, F2 then I'm counting F3, 3, B3 all together. I should put parenthesis or bold where the best part or most important part of the string ends. And yes, all options of the string are included. Thanks, I will go through the thread and fix up what needs to be fixed from that example (just parenthesis on parts of the string that aren't as important as the rest)
But walking back and then on reaction punishing with b3 is a lot safer than throwing out random 21f2. I guess it is situational. I think we can agree that both strings are really good and have their uses. What do you think about back3?with 21f2 I can push them closer to the corner. Plus with the upgraded 21f2 dash f3 dash 44nut it leads to around the same amount of damage.
And my only argument is that its a different string. F33b3 and f33 are different, just like 21f2 and 21b4. F3 is its best normal because it leads UP to f3 mixups which include f33, f33ex, f33b3. 21f2 is a great combo string that has some awesome distance and priority.
i like b3 as its really good for what you said, good counters for those who try to poke out at the wrong time. Its also a great anti air tool.But walking back and then on reaction punishing with b3 is a lot safer than throwing out random 21f2. I guess it is situational. I think we can agree that both strings are really good and have their uses. What do you think about back3?
So b3/fwd33b3/nutpunch?i like b3 as its really good for what you said, good counters for those who try to poke out at the wrong time. Its also a great anti air tool.
seeSo b3/fwd33b3/nutpunch?
If all options are included yes, f3,3,b3 strings are better than the 21f2 strings.
F3,3,b3 includes
f3,3, nutpunch - 9 frame punish reset
f3,3,ex fb - Frame trap plus jailing
f3,3,b3 - overhead with advantage
f3,3,b3 exfb - corner frametrap.
21f2 includes
21- an OK pressure string.
21b4- not safe on block and neutral on hit
21f2- overhead which leads to great damage.
21f2- also a nine frame punish.
why is fwd3 not included in fwd33b3? and 2 with 21f2? they are staggers as well. And then his best standalone normal would be b3, as an aa and one of the best whiff punishers in the game
ok no, f3 is way better than b3. LBSH.why is fwd3 not included in fwd33b3? and 2 with 21f2? they are staggers as well. And then his best standalone normal would be b3, as an aa and one of the best whiff punishers in the game
Ok then make it fwd3/fwd33b3/nutpunch. I agree that fwd3 is better than b3, i just thought we were including it as part of the string. DragonPickok no, f3 is way better than b3. LBSH.
and I didn't include the normals because they are normals lolol.
Ok, just wanted to make sure you saw it. By the way, this is a great idea, it will help people pick up characters and understand characters better.lol, I just opened this topic up to start fixing the strings and such. I'll edit this post when I finish and add the remaining arguments
Thanks! It was more because I was just curious, but if this is any help at all to at least one person, then it's totally worth it.Ok, just wanted to make sure you saw it. By the way, this is a great idea, it will help people pick up characters and understand characters better.
edited, thank youSindel - either 44( the range ) or 21 ( hits low, combo starter, and leaves you at plus frame with Levi cancels )
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