Whoever designed those krushing blows need to be fired. Also don't understand why parasite is even an ability. Whenever you don't use that ability the character just feels incomplete.I don't understand what this character is intended to do. Obviously she is a setup character, but what do you do with plus frames on her? I also fail to see the point of her parasite "ability". The strings are pointless unless you somehow manage to actually get one of those kb's (you won't outside of the punish string).
Check out mccutty mayhem on Youtube, he's playing optimised D'Vorah as far as I can tell.Does anyone have any gameplay footage of her?
True! 12,1+3 is a must have for Dvorah. she is a such a a fun character, best fatalities, top brutalities, nice arts, but....why so slow?Whenever you don't use that ability the character just feels incomplete.
What you're referring to is a universal thing that also applied to mkx. Some moves (such as F4) can only ever be a combo ending knockdown in normal circumstances so having something hit after them makes it act weird. Sweeps in mkx didn't ever let you combo after them no matter what (you could block anything that hit while you were falling), but mk11 actually allows combos from sweep this time around.Ok, calling out some people that want to lab because I may have found something significant.
Strepsitera seems to entirely cancel the hit stun animation the opponent is undergoing in lieu of it's own. This lead to the whacky situation of me hitting a f4 and them staying standing. If it can be comboed further from there, I haven't made it work yet. But it's late and I only found it a short time ago.
Best setup I found to make it work is (corner) f13~amp db1, 1, 4~amp df3, then stagger f1, then f4.
I've also made it work after 121. If one of these moves doesn't have auto block on it, there may be room for some dirty stuff.What you're referring to is a universal thing that also applied to mkx. Some moves (such as F4) can only ever be a combo ending knockdown in normal circumstances so having something hit after them makes it act weird. Sweeps in mkx didn't ever let you combo after them no matter what (you could block anything that hit while you were falling), but mk11 actually allows combos from sweep this time around.
It's mid not close like the 1st fatality.Dumb question. Why can I not get D’vorahs 2nd fatality to work?
I've tried and don't think it's worth it. Widow's Kiss is a 2 slot ability that's objectively worse than Scorpion's base teleport because it's ridiculously slow. 34f startup means there is basically no projectile you can teleport on reaction and it can't be used to end combos, which would give us setups off of it, making it worth something.Anybody using the teleport variation?
MB Swarm will put all wasp on enemy... potentially leading to loads of damage if you time deadly swarm correctlyI've tried and don't think it's worth it. Widow's Kiss is a 2 slot ability that's objectively worse than Scorpion's base teleport because it's ridiculously slow. 34f startup means there is basically no projectile you can teleport on reaction and it can't be used to end combos, which would give us setups off of it, making it worth something.
And deadly swarm is just...pointless. Attached to only firefly, while not actually improving firefly at all, and essentially amounting to an extra 1.5% on a projectile that isn't anything to write home about. I was excited when I first read about this ability, because I thought it had hit and block stun. As is, it's minorly useful sometime, instead of an actual pressure tool.
It doesn't combo for more than puddle and is just as unsafe, though.I use the teleport variation with strepbug... leads to decent damage and setups. Ff2 combos into widows kiss along with standing 4.
I wasn't saying that it doesn't, just that the combo is less than what you'd get from puddle. It also combos from s4.Ff2 combos into widows kiss
I mainly use Arachnophobia. I like using EX Swarm to stack five wasps on the opponent and then using Super Swarm or whatever it's called to cash it in for a clean 150 unavoidable damage upon knockdown. Normal Widow's Kiss is a decent punish tool for projectile users, though it can be risky since it has a lot of start-up. EX Widow's Kiss can lead to nice set-ups with the puddle against a cornered opponent.Anybody using the teleport variation?