SonicBoomBrad
Best Doomsday in the world
THIS WORKS ON ALL STAGES IN ALL CORNERS
I'm sure some of you already know this but I've been asked about it a few times and I don't see a thread or video for it anywhere. Doomsday has a hitbox glitch in the corner where if he dashes at the opponent right after a hard knockdown it will cause their wake up to cross up, allowing for a full punish.
Unfortunately there are some characters this does not work on. And some wake ups may require a variation of what you do after the dash. It's also kind of wonky against teleport characters. But I'm sure with some tweaking you'll be able to get the timing down. If you're going to do it against a parry character or a character with teleport you're going to have to input the dash at the proper time and then neutral jump splash. Everything else is the same as the original. I'm currently working on ways to get it to work against the entire cast. But it's going to take some time. I'll update it as I find them.
Thanks to my buddy Sajam for making the video.
List of characters it doesn't work on to my knowledge:
Sinestro (Arachnid)
Nightwing (Staff spin)
Cyborg (Power Fist)
Deathstroke (Sword Spin, Sword Flip)
*Ares, Shazam, and Scoprion can all get out of the corner with their teleports but the set up will still hit them after their teleports are finished.
**For Black Adam just walk slightly backward if you think he's going to cage and whiff punish with b1 or f2
I'm sure some of you already know this but I've been asked about it a few times and I don't see a thread or video for it anywhere. Doomsday has a hitbox glitch in the corner where if he dashes at the opponent right after a hard knockdown it will cause their wake up to cross up, allowing for a full punish.
Unfortunately there are some characters this does not work on. And some wake ups may require a variation of what you do after the dash. It's also kind of wonky against teleport characters. But I'm sure with some tweaking you'll be able to get the timing down. If you're going to do it against a parry character or a character with teleport you're going to have to input the dash at the proper time and then neutral jump splash. Everything else is the same as the original. I'm currently working on ways to get it to work against the entire cast. But it's going to take some time. I'll update it as I find them.
Thanks to my buddy Sajam for making the video.
List of characters it doesn't work on to my knowledge:
Sinestro (Arachnid)
Nightwing (Staff spin)
Cyborg (Power Fist)
Deathstroke (Sword Spin, Sword Flip)
*Ares, Shazam, and Scoprion can all get out of the corner with their teleports but the set up will still hit them after their teleports are finished.
**For Black Adam just walk slightly backward if you think he's going to cage and whiff punish with b1 or f2