Tiger Wong
Kombatant
Yes she is.She isnt mid tier
Yes she is.She isnt mid tier
In the corner where you already get huge damage? Or do you mean as a projectile?Ares - Fix sword whiffing, Fix 22, and give him viable dashes and I would agree with this.
Sword whiffing in the corner is the dumbest shit ever. Honestly his dashes NEED to be buffed, and improve his wake-up game. His wake ups are basically nonexistentIn the corner where you already get huge damage? Or do you mean as a projectile?
Everyone wants mids fixed but I can't just blanket it and say "all mids are proper mids".
Or you know what, I can since its not a real list. As far as dashes go, I don't personally think he needs it on top of everything else.
You don't need sword in the corner, but its no more dumb than mines and other stuff vanishing in the corner as well. Buff one, buff them all, and Lex is dirty enough without infinites.Sword whiffing in the corner is the dumbest shit ever. Honestly his dashes NEED to be buffed, and improve his wake-up game. His wake ups are basically nonexistent
#noMake every mid. true mid, make flashes supermove faster than supermans, and add invincibility frames to flashes wake ups. #BuffFlash
im guessing it means make it clashable.My thoughts, Superman is getting nerfed too much, IMO make f2,3 a little less effective and maybe make trait last for less time. If you want to do anything else then make 223 and 22 low grab a true 50/50 mixup. I don't play the character, I'm not biased. I agree with most of the rest of the list but what does change into projectile mean? What difference does it make? And now I need to know what happened in story mode after Shazam didn't die so create a seperate thread about the new story mode.
I thought they were when used in a combo. By themselves they shouldn't be flash able but in a combo yeah, aren't Sinestro's fear blasts clashable in combos? Maybe I'm wrongim guessing it means make it clashable.
They are mostly minor changes (literally no more than 5 frames in any direction) and he already has those mix-up tools they are just never used because f.23 is a better option. As far as projectiles go, certain moves (reflects, Bane level 3 venom, etc) don't count them as projectiles so they aren't counted towards those moves or traits that would normally prevent them. They don't do anything to the move aside from make them function as they should in terms of attacks that relate to projectiles, as it allows characters who normally would be able to counter said projectile to do so.My thoughts, Superman is getting nerfed too much, IMO make f2,3 a little less effective and maybe make trait last for less time. If you want to do anything else then make 223 and 22 low grab a true 50/50 mixup. I don't play the character, I'm not biased. I agree with most of the rest of the list but what does change into projectile mean? What difference does it make? And now I need to know what happened in story mode after Shazam didn't die so create a seperate thread about the new story mode.
I hope your joking lol I agree with his super being faster than supes but other than that flash is already top 10 if not top 5 he doesnt need any invincibility frames.Make every mid. true mid, make flashes supermove faster than supermans, and add invincibility frames to flashes wake ups. #BuffFlash
I described it before in the grundy/Bane post, but basically its just general increases to functionality like for WW, making the moves in Shield Stance less clunky and just overall better acting in the flow of a match. It could be anything from removing glitches to fixing improper hitboxes, and its mainly a blanket for saying "Just improve it overall in many small ways".what is quality of life?
thanksI described it before in the grundy/Bane post, but basically its just general increases to functionality like for WW, making the moves less clunky and just overall better acting in the flow of a match. It could be anything from removing glitches to fixing improper hitboxes, and its mainly a blanket for saying "Just improve it overall in many small ways"
lol i am. i dont think flash is top 5 though. Aquaman, supes, blackadam, batman, gl/ww are top 5 IMO. but all he needs is true mids, and more damage scaling off of d1. No need to buff his super moveI hope your joking lol I agree with his super being faster than supes but other than that flash is already top 10 if not top 5 he doesnt need any invincibility frames.
I don't care? Thanks for your time though.-snip-
I don't care
We don't care about her overheads. She has about a billion and like two lows. With one of them being off of her B2. Punishing with overheads isn't what we care about really.Tiger Wong
To begin, Flash doesn't have mobility in the same way HG does, and he gets scaled all to hell in this list. As far as her "mids" missing, she has like 50 overheads so why you aren't punishing a ducking opponent I'll never know The way I see her, she has some solid combo potential but how to fix her worst MUs I'll never really be able to put down.
Ok.The upward mobility will let her get to the apex flight height faster and dip down, while decreasing the forward and back will prevent her from absolutely dominating the characters whom are unable to snatch her out of the air because of it. She will have to rely more on proper spacing than wing-dinging it.
Well we've been going over it in the HG forums and most of it pretty radical.What would you suggest to fix those "Bad match-ups" that wouldn't cause her to roll other characters into oblivion?
Figured they would help his damage a tiny bit when he isn't toting an arrow.
Wouldn't that create some pretty nasty set-ups? I'd rather them keep the advantage and stagger they have and simply do a bit more since you shouldn't really be mixing them up with raw arrows to begin with. Eating 3-4% fast arrows isn't something to base your gameplan around, but it helps him play around a bit before having to commit to a situation and it gives him a bit of reward for those pokes without making him able to absolutely disjoint some characters from a distance.
Wasn't aware that he couldn't crouch while doing low arrows. I'll add that in as a fix.
HG's has a few really good matchups like vs NW, KF, Bane, Ares, and it's a hard 6-4 (maybe even 7-3) advantage in her favor.
But on the flip side she also has three legitmate 7-3 matchups vs DS, Sinestro, Batgirl and Lex. With the bulk of the problem being that they COMPLETELY and EASILY shut down any and all mobility option she has with either one move or a strategy she can't get around.
And vs all of them, HG can't jump (because it's so floaty, and she jumps so high and slow), fly, or dash (her dash is like her jump.... just on the ground) at all with the only possibility of her getting in being to walk and block and do a few hail mary MCs/MT MBs.
AND of those 4, Lex is the only one who can't duck her MT (which is supposed to be a mid), thus giving her no possibility to zone or even trade as alternative from long range.