List of modifiers:
Acid Rain - Acid Rain falls from the sky.
Air Strike - Missles fall onto the fightline.
All Mixed Up - Special Attacks have different inputs.
Armored - Kombatant has Full Armor.
Bad Ducking - Lose health when ducking.
Bad High Ground - Kombatants on the High Ground lose health.
Bad Jumping - Lose health when jumping.
Bad Special - Lose health when performing Special Attacks.
Bag of Tricks - Random buffs and debuffs are thrown onto the fightline.
Bleeding - Constantly losing health.
Blocking Disabled - No Blocking.
Breakers Disabled - No Kombo Breakers.
Brutality Kombat - No Brutality requirements.
Buff Up - Damage increase.
Coordinates Recieved - A locking laser from orbit strikes down.
Curse of Sloth - A pick up that slows down the Kombatant.
Cyrax Bombs - Cyrax Bombs assist Kombatants.
Danger - Kombatants have 1% health.
Dark Kombat - Match randomly goes dark.
Dashing Disabled - No dashing.
Dizzy Fatality Kombat - Kombatants can perform fatalities randomly during the match.
Double Damage - Attacks do double the damage.
Double Portal Kombat - Multiple portals appear during the match.
Earthquake - Random earthquakes damage players on the ground.
Easily Wounded - The opponent continues to take damage after a 5 hit kombo.
Electric Fists - Performing kombos will stun opposing Kombatant.
Electric Floors - Electricity randomly shocks the fightline stunning Kombatants on the ground.
Electric Rockets - Homing Electric Rockets stun Kombatants.
Explosive Kombat - Loser Explodes.
Falling Bombs - Bombs rain onto the fightline.
Falling Heads - Falling Tarkatan heads stun and damage the Kombatants.
Fire - Kombatants can pass fire damage to one another.
Fire Fists - Fist attacks will do fire damage.
Fire Rockets - Rockets hit the fightline causing a deadly burst of flames.
Floor of Flame - Fire pillars rise from the fightline.
Frost Shield - Blocking attacks will randomly freeze the attacker.
Frost Touch - Performing Kombos will freeze the opposing Kombatant.
Gift of Armor - A pick up that gives the Kombatant 5 hits of armor.
Gift of Haste - A pick up that gives a temporary speed boost.
Gift of Health - A pick up that gives a health boost.
Gift of Reflect Armor - A pick up that gives the Kombatant temporary reflect armor.
Gift of Super - A pick up that gives a boost of super.
God Fists - A pick up that gives the Kombatant the power of a God.
Ground Mines - Ground Mines scatter the fightline.
Hand To Hand - All special attacks are disabled.
Health Enchantment - Increased Health.
Health Degen - Health slowly depletes.
Health Regen - Health slowly regenerates.
Heavy Damage - Less health equals more damage.
Hell Hands - Hell Hands grab onto Kombatants.
High Ground - The attacker on the high ground does additional damage.
Hyper Kombat - Kombatants speed is increased.
Ice Rockets - Ice Rockets freeze Kombatants.
Infinite Super Meter - Infinite Super Meter
Infinite Timer - Infinite Time
Inverted Blocking - High Blocks and Low Blocks are switched.
Juggle Kombat - Kombatants can be juggled in the air longer.
Kabal Assist - Kabal Blade assists Kombatants.
Killer Jumps - Jump attacks do increased damage.
Klose Kombat - Chaos walls close the fightline.
Lightning Strike - Lightning randomly strikes the fightline.
Limited Time - Time is limited to 45 seconds.
Lock-On - Homing missiles.
Magnetic Floor - The fightline randomly becomes magnetized.
Meteor Kombat - Meteorites rain down on the fightline.
Moon Boots - Increased jumping height.
Narcolepsy - Kombatants randomly fall asleep.
No Enhanced Specials - Kombatants can not perform EX Special Attacks.
No Turtles - No ducking.
Overpowered - Normal attacks cannot be blocked.
Panning Lasers - Lasers Pan the fightline.
Poisoned - Kombatant is poisoned and loses health over time.
Poison Fists - Fist attacks poison opposing Kombatant.
Poison Rockets - Poison Rockets strike the fightline creating a cloud of poison.
Portal Kombat - Portals randomly appear on the fightline.
Powerful Interactables - Interactables do increased damage.
Powerful Jump Attacks - Jump attacks do increased damage.
Quick About It - Running and dashing is increased but walking is decreased.
Quick Uppercut Recovery - Faster Uppercuts.
Rain Assist - Rain bubble assists Kombatant.
Rain of Ice - Ice rains onto the fightline freezing Kombatants.
Ray of Death - A Ray of Death appears on the fightline causing damage to anyone standing in it.
Ray of Life - A Ray of Life appears on the fightline healing anyone standing in it.
Ray of Super - A Ray of Super appears on the fightline giving super to anyone standing in it.
Reflect Armor - Blocking projectiles will reflect the projectile back to the attacker.
Slippery When Wet - Puddles appear on the fightline causing Kombatants to slip.
Slow Start - Kombatants start slow and increase speed when performing kombos.
Smoke Assist - Smoke's cloud assists Kombatants.
Stryker Assist - Stryker Grenades assist Kombatants.
Super Meter Disabled - No Super Meter
Super Degen - Super slowly depletes.
Super Regen - Super slowly regenerates.
Throwing Disabled - No Throwing.
Tilting World - Fightline tilts back and forth.
Tornados - Tornados randomly appear on fightline launching Kombatants.
Triple Chip - Chip damage is increased.
Turbo Kombat - Kombatants are faster.
Unblockable Interactables - Interactables are unblockable.
Vampire Touch - Hitting opposing Kombatant gives health back.
Weakened - Attacks do less damage and slow energy regeneration.
Wrestling Kombat - Throws do increased damage.
X-Rays Disabled - No X-Rays.
X-Ray Instakill - X-Rays instantly kill opposing Kombatant.
You're Special - Special attacks do increased damage.
Source:
Dustin Pelous here:
https://www.facebook.com/groups/MortalKomabtX/permalink/828058353937624/