Johnny San
Shazzy's Biggest Fan
I don't believe so. The sum of their parts I always say. That's why, as a Mileena's main, it annoys me when people disregard her because they claim all you have to do is block low. As if 50/50 is the only strategy.
In this game, I think that a 50/50 is essential in order for a character to be competitive. The problem with your Killer Frost comparison is that Frost basically had one good option for footsies: slide. Her mobility, which was a general problem in Injustice, was also poor due to her bad walk speed, slow dash, and bad jump. She basically had to hit you in order to set up her 50/50.I want to know everyone's honest opinion. I've seen X and Y characters get labeled "not good" over the week and the most popular reasoning was because "they don't have a 50/50". Personally, I think a character can be great without needing a good 50/50. However, I will say that I DO believe that 50/50s are usually the easiest tools to search for and exploit early into the game without requiring much practice. Some of the dominate tools that may fall into the category of spacing, zoning, footsies, conditioning, etc. etc. you will most likely not see developed until later into the game through finesse. This is why I think 50/50s are always the culprit in to impulsively determining if a character is effective or not early on. Let us not forget that Killer Frost had one of the best 50/50s ever put into a NRS game, and she was considered to not be one of the best characters. (Injustice Example)
What do you guys think?
"Jax is a walking military base."I was referring to the MK9 days.
Go back to mid-late 2011 when CD jr was winning like every single tournament. That's when jax was considered #1.When was Jax ever 'number 1'?
Any tier list you'll see at this point is confirmed garbage.
Great postIn this game, I think that a 50/50 is essential in order for a character to be competitive. The problem with your Killer Frost comparison is that Frost basically had one good option for footsies: slide. Her mobility, which was a general problem in Injustice, was also poor due to her bad walk speed, slow dash, and bad jump. She basically had to hit you in order to set up her 50/50.
In MKX almost every character has a long-reaching footsie tool and mobility is REALLY good in general. Even outside of the run button, walk speeds are much better than they were in Injustice. What this means is that every character with a 50/50 is at an immediate advantage because they have a much easier time getting in and mixing you up than characters in Injustice did. It is much easier for characters in MKX to set up their mixups because of the mobility.
Having said all of that, I still think it may be possible for a character to be decent in MKX without having a damaging mixup. The only problem is that characters who do not have mixups have basically nothing else to compensate them. Shinnok is most likely supposed to be a zoner but his projectiles are really negative and risky to do, which means that he is left with average footsies and no mixups.