Mk 11 indeed feels like mk 2 design wise (appearences of the characters). I feel like a kid again standing in front of the mk2 arcade againWith the pandemic slowing things down everywhere and the PS5 in ridiculously short supply, personally I'm more than happy for them to keep adding content to MK11. I haven't loved an MK game this much since I was 12 with MK2 (I'm sure MK9 could have done that at the time but I never owned that generation of consoles so didn't get it until last year on the PC, which whilst I can appreciate from a historical perspective isn't the same as having been able to have been wowed by its reboot after the clunky 3D-era and dodgy Vs. DC game a decade ago). I did buy MKX on sale after I bought my son a PS4 in 2016, specifically the XL version with all the Krypt unlocked, and found it all a bit too dark and dismal with nothing to play through to unlock, so never really got into it beyond just playing through story mode once and then the occasional single fight on my own at home when I'd had a crap day at work and wanted to murder something.
But XL had done enough to reignite my MK fanhood somewhat (which had been laying rather dormant since Armageddon put me right off following the decent double whammy of Deception and Shaolin Monks) and then Legacy (yes!) went even further into getting me back into it. So when MK11 was on its way, I preordered it and I've thoroughly loved it since day one; with it only getting better with all the skins and expansions that helped make every character feel like they were mine to create. In fact for that reason alone it's given me the strongest connection to any MK game in my whole life (silly I know, but it's true), since every character feels personal to me in how I've crafted their gear, skins and move sets. I also feel it plays really great, just feels so solid, the connections feel impactful, whilst MK9 (which I'm not saying isn't brilliant) I find a little floaty and MKX feels, I dunno, a little too stiff? This feels hard and heavy like MK2 and I love it.
Needless to say, I'm still enjoying the game and really hope some of the rumoured new Kombat Pack material (you have no idea how ironically awesome I'd find that ridiculous rumour of an Annihilation skin/voice pack to be) may come to fruition. Especially if there's a chance for Reptile, Smoke, Sareena and Ashrah back; that would just 'complete' the game for me. Then I can rest haha.
From what perspective? If you say figuring out combos in practice mode and using those mid match, I am on your side, its way more fun in mkx. But beeing on the receiving end of those? Stuck in the corner and guessing 2 times wrong with all the +frames and 50/50 combo starters, is this still fun? Not for me.I like MK11 but it is not my favorite for a number of glaring reasons. The other games might have still had problems if you look back without the rose tinted glasses, but the difference between them that keeps a lot of people loyal, besides the arguably better game modes costumes and story is just the simple fact it was more fun to play.
I just started playing INJUSTICE 2 again after a year away. That game feels like is made for people who like to retreat to the other side of the screen and projectile vomit until the cows come home. It also seems like a lot of shifting happens especially versus Catwoman.I dont really like injustice so continued support would be good. But if they move on I've still got tekken and I've started playing sfv again. I don't mind this game as a side bitch but I can see how having as a main game could drive you bananas. I still have a bit of fun with it.
I don't know about that i remember the WoW was pretty dead quick LMAO!I want Injustice 3, not because MK11 is no longer fun, I just love Injustice and want a new NRS fighting game every two to three years.
Also, after multiple cycles of this I realize the quality of this forum is way higher during Injustice games.
This pretty much describes me too. I quite like MK11's core game play design. Compared to past games, there was clearly a deliberate decision to make it much more focused on playing neutral, making reads, and winning through smart strategic decision-making. It's deliberately not about raw execution ability (although there are still some characters who pull for that) or about who can 50/50 their opponent the fastest and win by keeping them juggled as long as possible.Just for the record, i really like the gameplay, what i don't like is how some specifc mechanics are being handled(Fatal blow for starters), and the fact that they refuse to actually do something more bold in terms of balance, customs are nice, but it doesn't help when a lot of moves are not worthy of using.
Literally the same for me. I'm 100% not buying NRS pre-orders after this. Thankfully I learned quickly and also never bought any DLC after purchasing the "Premium" edition. I guess we gauge "premium" differently than NRS. Can't remember the last time I was this satisfied with a video game purchase.Which is the most important thing.
I've said countless times that MK11 is the best looking fighter with the best presentation of any fighter in history and it's kind of not close. Actually playing the game is fucking torture, though. I have NEVER enjoyed playing an MK game less than MK11. I honestly don't know how people like playing the game.
Having said that, I'm hoping for a new game, obviously. I bought the $100 version pre-order for Kombat Pack 1 and I regret it. I have not spent a dime since. If anyone knew me, they'd know how insane this is. I have happily purchased every single piece of NRS DLC for every game since MK9. I can't even remember the last time I played MK11.
Whatever NRS releases next, I hope they remember to allow fun shit and not be so safe with everything.