Dankster Morgan
It is better this way
Simple yes or no question.
I have to say no. The base game was 60 bucks. This accounts for a lot of characters, all of the online modes, the story mode, the krypt... ya know, all of the content in a game. I would certainly agree that the base game of MK11 is worth 60 dollars. KP1 is 40 dollars. One would assume that for 2/3 the price it would have 2/3 the content. I don't see how 6 characters and skin packs equate to being as valuable as 2/3 of the entire freaking game. I feel like an idiot for buying the 100 dollar edition of MK11 and I will never buy a season pass from NRS again.
The MYTH that modern games need predatory DLC practices to be successful is just that... a myth. I've talked about it a lot but Modern Warfare 2019 / Infinity Ward has rolled out a shit ton of quality free content that addresses complaints the Call of Duty community had with the launch version of Modern Warfare. Having not spent a cent over 60 dollars, I have everything every other Modern Warfare player has aside from cosmetics. Call of Duty has more success than Mortal Kombat could ever dream of financially, and they are not only just getting by, they're getting rewarded for turning it around and treating their players right. It proves that consumers can forgive companies, Black Ops 4 had terrible DLC practices, but Modern Warfare fixed it. The only paid DLC (aside from cosmetics) is the remastered MW2 campaign, which albeit overpriced, is something people have wanted for YEARS. I also don't agree that WB is COMPLETELY to blame over NRS. WB published The Witcher 3, in which all of the DLC was very fairly priced and content rich. Not to mention Infinity Ward didn't get cucked by ACTIVISION. Jedi Fallen Order was published by EA, all single player, no micro transactions.
I don't give a fuck how this compares to other fighting game DLCs. Them being shitty too doesn't make this one any less predatory to the consumer. To be clear, this thread isn't a knock on the quality of MK 11 as a game, just simply how NRS chooses to go about their DLC. MK 11 undeservingly catches a ton of flack for the game it's self, but nobody seems to think 2/3 of the price of a full game is a little silly for 6 fucking characters. It's like if the launch version of KI 2013 with 6 characters costed 40 dollars. It costed 20! and that is for the full game modes plus the characters, it's not 40 dollars with the prerequisite of having to already have spent 60 to access it.
Anyways, I guess I just made this cause it's quarantine time and I'm bored. It just irritates me that we as the gaming community have let it get to this point.
I have to say no. The base game was 60 bucks. This accounts for a lot of characters, all of the online modes, the story mode, the krypt... ya know, all of the content in a game. I would certainly agree that the base game of MK11 is worth 60 dollars. KP1 is 40 dollars. One would assume that for 2/3 the price it would have 2/3 the content. I don't see how 6 characters and skin packs equate to being as valuable as 2/3 of the entire freaking game. I feel like an idiot for buying the 100 dollar edition of MK11 and I will never buy a season pass from NRS again.
The MYTH that modern games need predatory DLC practices to be successful is just that... a myth. I've talked about it a lot but Modern Warfare 2019 / Infinity Ward has rolled out a shit ton of quality free content that addresses complaints the Call of Duty community had with the launch version of Modern Warfare. Having not spent a cent over 60 dollars, I have everything every other Modern Warfare player has aside from cosmetics. Call of Duty has more success than Mortal Kombat could ever dream of financially, and they are not only just getting by, they're getting rewarded for turning it around and treating their players right. It proves that consumers can forgive companies, Black Ops 4 had terrible DLC practices, but Modern Warfare fixed it. The only paid DLC (aside from cosmetics) is the remastered MW2 campaign, which albeit overpriced, is something people have wanted for YEARS. I also don't agree that WB is COMPLETELY to blame over NRS. WB published The Witcher 3, in which all of the DLC was very fairly priced and content rich. Not to mention Infinity Ward didn't get cucked by ACTIVISION. Jedi Fallen Order was published by EA, all single player, no micro transactions.
I don't give a fuck how this compares to other fighting game DLCs. Them being shitty too doesn't make this one any less predatory to the consumer. To be clear, this thread isn't a knock on the quality of MK 11 as a game, just simply how NRS chooses to go about their DLC. MK 11 undeservingly catches a ton of flack for the game it's self, but nobody seems to think 2/3 of the price of a full game is a little silly for 6 fucking characters. It's like if the launch version of KI 2013 with 6 characters costed 40 dollars. It costed 20! and that is for the full game modes plus the characters, it's not 40 dollars with the prerequisite of having to already have spent 60 to access it.
Anyways, I guess I just made this cause it's quarantine time and I'm bored. It just irritates me that we as the gaming community have let it get to this point.