rev0lver
Come On Die Young
I kinda like it because I'm a huge fan of character variety, but I doubt they will. They wanted to make a new gimmick for the game and it worked out well, but it'd be a lot of extra work to keep doing this. The most I can see is them allowing multiple options of supers or injustice-style traits.
There are some drawbacks though. There are some variations that are kinda just there because they have to come up with 3 per character. It can also limit the design of a character, where the variations sort of become pieces of a complete character. Like it somewhat limits the depth of a lot of characters because certain aspects are only given to one variation (like Raiden's teleport, Sub's clone). Some characters would be broke if all 3 of their variations were combined outright, but if ideas from the variations in MKX were combined and balanced in a single character, characters could be a lot more interesting as a whole. Like if they combined War God and Blood God Kotal, or gave Jacqui the ability to switch out cartridges on her gauntlets for different styles within a match.
It does allow some cool ideas that they couldn't have done otherwise, like Mournful and Tartakan, and some neat experiments like Dualist. But those seem like just one-game things
There are some drawbacks though. There are some variations that are kinda just there because they have to come up with 3 per character. It can also limit the design of a character, where the variations sort of become pieces of a complete character. Like it somewhat limits the depth of a lot of characters because certain aspects are only given to one variation (like Raiden's teleport, Sub's clone). Some characters would be broke if all 3 of their variations were combined outright, but if ideas from the variations in MKX were combined and balanced in a single character, characters could be a lot more interesting as a whole. Like if they combined War God and Blood God Kotal, or gave Jacqui the ability to switch out cartridges on her gauntlets for different styles within a match.
It does allow some cool ideas that they couldn't have done otherwise, like Mournful and Tartakan, and some neat experiments like Dualist. But those seem like just one-game things
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