I Like that you are Optimistic about this.
However, NRS has a poor track record with Balance.
Of Course we'll have a Clearer Picture once we KNOW but this Thread is about what people THINK and I personally Think I'm not as Optimistic as You are right now.
I'm not, I stopped playing the game around the time Shang released and only came back around Joker's release coz Sindel looks tight af.
I still disagree with so much that's in the game, Geras, low sand trap, upgraded, Geras, Liu's +3 that you keep praying that it whiffs but get smacked by it anyway, j3s still being too crazy to try to anti-air, Sonya's annoying rings, Johnny actually being good etc.
Point is, this route that they took is definitely way more complicated than delaying the wakeup time after breakaway which I'm sure crossed their minds as a change.
I wanna believe that they did this coz it can potentially help a lot of characters that couldn't do any damage if the opponent just does breakaway as soon as they get touched.
It also adds a little 2 way interaction between the players during the juggle where its a mindgame of "are they gonna breakaway here or not?" instead of it just being mash breakaway as soon as I see that KB zoom in.
You'll see stuff like a player that got a big launch and went for the armor break expecting a breakaway which didn't come so they lost a big damage oppurtunity, or if it works it'll be a hype callout and mini flex like "I'm in your head, asshole now hold this combo". Hell If their armor break is good enough it might actually be a case of you eating the full combo that you could've escaped coz you too scared of the armor break.
It can add a lot of hype to tournament matches which I'm all for.