TrulyAmiracle
Loud and Klear~
Just posted in the other thread but anyway..
I get their idea. At least in concept, they want you to try to read when they'll breakaway, if you go for the armor break move randomly you potentially lose damage on your combo and they keep their def meter.
Its a very bootleg KI 'counter breaker' they're going for, like you can do just a standing 1 with Scoprion instead of 11 to bait their breakaway attempt then catch it with b3 for a relaunch.
In theory it'll mean that people can alter their juggles to throw off breakway attempts that are during common spots, like doing stand 3 into spear or some shit instead of the regular f3 11 to catch them sleeping. You sacrifice a bit of damage to continue your combo but you kinda guarantee that they won't break away there.
like for the Fujin armor breaker, it's gonna be a common move but the "balance" concept is that it's a much smaller reward even if you catch their breakaway, no KB no relaunch just the damage from the spin kicks where characters that have their armor break on less common moves they get a relaunch or KB or something.
Guess part of it is characters that'll become scary to break away against like Shao unless he's out of bar I guess.
Seems interesting overall, we'll have to wait and see what everyone's AB is before passing judgment i think.
I get their idea. At least in concept, they want you to try to read when they'll breakaway, if you go for the armor break move randomly you potentially lose damage on your combo and they keep their def meter.
Its a very bootleg KI 'counter breaker' they're going for, like you can do just a standing 1 with Scoprion instead of 11 to bait their breakaway attempt then catch it with b3 for a relaunch.
In theory it'll mean that people can alter their juggles to throw off breakway attempts that are during common spots, like doing stand 3 into spear or some shit instead of the regular f3 11 to catch them sleeping. You sacrifice a bit of damage to continue your combo but you kinda guarantee that they won't break away there.
like for the Fujin armor breaker, it's gonna be a common move but the "balance" concept is that it's a much smaller reward even if you catch their breakaway, no KB no relaunch just the damage from the spin kicks where characters that have their armor break on less common moves they get a relaunch or KB or something.
Guess part of it is characters that'll become scary to break away against like Shao unless he's out of bar I guess.
Seems interesting overall, we'll have to wait and see what everyone's AB is before passing judgment i think.