I read these and tried to take them seriously, since really, all the bashing has already been done.
Atlantis (Throne Room)
- In the right corner of the stage, decrease the start up of the blue stone plate (aka lobster menu).
I don't know if the ten commandments really needs a buff, but a small startup boost wouldn't really be bad either.
(Crime Lab)
- In the left corner of the stage, the bat bombs that fall out of the closet should reappear every seven seconds.
This would not be a good idea. I know a few characters would get infinites off of this (At the very least Joker would).
(Lagoon)
- In the right corner of the stage, get rid of the boxes blocking the path to the canisters.
I 1000% agree with the Batcave boxes going away, or better yet, fix the glitch with those and other "fake corners" that cause Joker's teeth to disappear.
(Menagerie)
- Improve the range of the starfish in the right corner of the stage. The starfish should have the same properties as the crystal ball in Atlantis.
- Get rid of the fly in the left corner of the stage. Instead, the fly should fly around the stage constantly reappearing, identically to the flying robots in the Watch Tower. The player can then jump in the air and toss the fly, which is unblockable.
FoS does not need buffs in any way shape or form.
First off, not every stage needs reappearing interactibles, and they can skew matchups tremendously. There are already a few stages like that, let's not make more.
However, I wouldn't mind making the bee fly around, but I'm not exactly sure what exactly it would do then unless it acted like a mobile version of the electric wires on batcave.
I mean, who the hell throws bees, and why would they explode?
That said, if we are normalizing this stage, we need to normalize the portal on the right. That thing is retardedly unbalanced. For everyone it is fully invincible, but for some characters it's safe, and for others it isn't. For some characters it starts combos, for others you put yourself in a hard knock (lol joker).
Normalize it so the effects aren't so wildly unbalanced from one character to the next.
(Yard)
- Add a fourth exploding barrel in the middle of the stage.
Why should a 4th barrel be added? I mean what purpose does this serve?
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Also, if we are normalizing interactibles:
Stryker's Island Cell Block:
-Make the robot guard toss faster. This interactible is straight up retarded for the characters that pick up the gun and shoot. On the flip side, it is slow as fuck for power characters and the only real reason to throw it is so that the opponent can't fire off the gun (Unless you can trap them into it like Zod or Lex).
Characters that do neither of those should not exist. Make them either do one or the other. The ones who jump off of it get shafted.
Mess Hall:
-I have no problem with the faces in themselves, but the first one is in a terrible spot. The first hit of every game can almost ALWAYS be converted into an OTG with the mask, and a transition from the first part of Arkham will lead to a mask hit against any character with a sub-par dash. That mask should be moved elsewhere or just straight removed so only the one on the right side of the screen remains.
-Oh god the Pig... This interactible should be backdashable by all characters. It really pisses me off that with my shitty backdash I can't get through it, nor can I jump it or duck it. Granted I can MB B3 through it, but why is backdashing seriously not a universal option for beating it?
Other than that I am actually surprisingly okay with it; just make it universally backdashable.
Wayne Manor:
-The Motorcycle is worthless for non-power characters. Please speed up the startup.
-The Chair of Goods... Yeah, enough said.
Oh, and of course, fix that dumpster in the corner!