M2Dave
Zoning Master
I am sure that the entire NRS community agrees that interactable objects are one the most unique features of Injustice. They make the game balanced by improving the lack of come back factor for some characters. However, several interactable objects are fairly weak by design. Allow me to make some suggestions.
Atlantis (Throne Room)
- In the right corner of the stage, decrease the start up of the blue stone plate (aka lobster menu).
Batcave (Crime Lab)
- In the left corner of the stage, the bat bombs that fall out of the closet should reappear every seven seconds.
Batcave (Lagoon)
- In the right corner of the stage, get rid of the boxes blocking the path to the canisters.
Fortress of Solitude (Menagerie)
- Improve the range of the starfish in the right corner of the stage. The starfish should have the same properties as the crystal ball in Atlantis.
- Get rid of the fly in the left corner of the stage. Instead, the fly should fly around the stage constantly reappearing, identically to the flying robots in the Watch Tower. The player can then jump in the air and toss the fly, which is unblockable.
Stryker's Island (Yard)
- Add a fourth exploding barrel in the middle of the stage.
Another question to think about is "Should all stages have reappearing interactable objects"?
Let me know you think, vote, and comment on the suggestions.
Thanks.
Atlantis (Throne Room)
- In the right corner of the stage, decrease the start up of the blue stone plate (aka lobster menu).
Batcave (Crime Lab)
- In the left corner of the stage, the bat bombs that fall out of the closet should reappear every seven seconds.
Batcave (Lagoon)
- In the right corner of the stage, get rid of the boxes blocking the path to the canisters.
Fortress of Solitude (Menagerie)
- Improve the range of the starfish in the right corner of the stage. The starfish should have the same properties as the crystal ball in Atlantis.
- Get rid of the fly in the left corner of the stage. Instead, the fly should fly around the stage constantly reappearing, identically to the flying robots in the Watch Tower. The player can then jump in the air and toss the fly, which is unblockable.
Stryker's Island (Yard)
- Add a fourth exploding barrel in the middle of the stage.
Another question to think about is "Should all stages have reappearing interactable objects"?
Let me know you think, vote, and comment on the suggestions.
Thanks.