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Dirtbag corner dirt (grounded setup, oki setup, safe jump)

MsMiharo

Kuff Bano
I now see that what I was talking about was totally different. Spacing is actually a little farther, so they actually have time to jump out, it looks like. It's also in the realm of +60 - 69 on hit.

Still pretty nice, if not the same. Hope I didn't just go over a bunch of known stuff though.
Cool! Nah I haven't really done anything more with this tech, I've moved on from Kano pretty much so anything you can add is great
 

Second Saint

A man with too many names.
Cool! Nah I haven't really done anything more with this tech, I've moved on from Kano pretty much so anything you can add is great
It actually might be a little better with this spacing and them having the ability to jump. Only characters with an air special or teleport can escape, and you're giving them just enough rope to hang themselves with, because if they jump, you actually do get to combo them.