MsMiharo
Kuff Bano
Sup!
As you may know, Dirtbag has some dirt in the corner. I tried breaking it down in some videos. It's quite long but worth the watch. Also I made a list with different types of reactions after a knockdown setup.
TL;DR: F12 into close chem toss is plus a billion so you can do whatever you like. You can jail into F1 which gives mindgames and sets up the range for b1. B1 into close chem toss sets up a pretty much inescapable trap.
TL;DR ending juggles in B1 amp chem toss/F2 amp chem toss or just doing raw F2 amp chem toss gives you a great setup that's really hard to escape. Will trade with some U3's for a full combo, punish most other wakeups including roll, set up shenanigans on hit. See lists for when it works
Juggle enders:
Raw F2
Numbers: Amount of plus/minus frames
Trade: You trade with U2. You do more damage and waste less bar but get knocked back
Trade for combo: You trade with U3 and get a full combo into the same setup
Punish: U3 punishes you
Bounce into punish: The lighter bounces off of their U3 and they can full combo punish you
Bounce no punish: The lighter bounces off of their U3 but you're neutral-ish
TL;DR F4 knockdown gives you a safe jumpover which beats and punishes all U2's and U3's. Makes the threat of F4 bigger, meaning you might catch them with raw F2.
Enjoy!
@kcd117 @Circus @Vslayer @CriticalDrop @CO-KANO @kantboy-2 @lionheart21 @One Trick Pony @MagicMan357 @okhuskerfan @Erotic_Walrus
As you may know, Dirtbag has some dirt in the corner. I tried breaking it down in some videos. It's quite long but worth the watch. Also I made a list with different types of reactions after a knockdown setup.
TL;DR: F12 into close chem toss is plus a billion so you can do whatever you like. You can jail into F1 which gives mindgames and sets up the range for b1. B1 into close chem toss sets up a pretty much inescapable trap.
TL;DR ending juggles in B1 amp chem toss/F2 amp chem toss or just doing raw F2 amp chem toss gives you a great setup that's really hard to escape. Will trade with some U3's for a full combo, punish most other wakeups including roll, set up shenanigans on hit. See lists for when it works
Juggle enders:
Raw F2
Numbers: Amount of plus/minus frames
Trade: You trade with U2. You do more damage and waste less bar but get knocked back
Trade for combo: You trade with U3 and get a full combo into the same setup
Punish: U3 punishes you
Bounce into punish: The lighter bounces off of their U3 and they can full combo punish you
Bounce no punish: The lighter bounces off of their U3 but you're neutral-ish
TL;DR F4 knockdown gives you a safe jumpover which beats and punishes all U2's and U3's. Makes the threat of F4 bigger, meaning you might catch them with raw F2.
Enjoy!
@kcd117 @Circus @Vslayer @CriticalDrop @CO-KANO @kantboy-2 @lionheart21 @One Trick Pony @MagicMan357 @okhuskerfan @Erotic_Walrus