STB Shujinkydink
Burning down in flames for kicks
Hey guys! Had a lot of fun at EVO and was great to meet everyone! After playing and losing pretty decisively to rush down I thought I'd make a thread and get some opinions on some quan changes.
I think giving summoner a better wakeup would make him broken. And with sorcerer needing the armour circle to get any armor makes it tough for him as well on knockdown. So I suggest changing his d3(or d1) to 6 frames startup and -6 on block. This would allow him to counter better and take advantages of gaps and give him a defensive option across all variations. I understand that these variations being offensive based may bring up the argument that you pay for offense for defence which is definitely a good point. If we decide that is too much I would like to suggest that warlocks scoop move either be sped up to 10 frame startup or have two hits of armour. As it stands switching to that variation for the armored wakeup does not help me in the Tanya,Liu kang, or Sonya mus as all characters have quick multi hitting moves that break his armour, allowing this variation to have practically no use to round out quan. I don't mind having bad mus as summoner as long as I can still use my favourite character in a different variation. I love quan and want to make sure he has options to compete with the cast.
Have I gone too far? Please give me your feedback
@PND_Ketchup @Insuperable @michaelangelo @colt
I think giving summoner a better wakeup would make him broken. And with sorcerer needing the armour circle to get any armor makes it tough for him as well on knockdown. So I suggest changing his d3(or d1) to 6 frames startup and -6 on block. This would allow him to counter better and take advantages of gaps and give him a defensive option across all variations. I understand that these variations being offensive based may bring up the argument that you pay for offense for defence which is definitely a good point. If we decide that is too much I would like to suggest that warlocks scoop move either be sped up to 10 frame startup or have two hits of armour. As it stands switching to that variation for the armored wakeup does not help me in the Tanya,Liu kang, or Sonya mus as all characters have quick multi hitting moves that break his armour, allowing this variation to have practically no use to round out quan. I don't mind having bad mus as summoner as long as I can still use my favourite character in a different variation. I love quan and want to make sure he has options to compete with the cast.
Have I gone too far? Please give me your feedback
@PND_Ketchup @Insuperable @michaelangelo @colt