Whoaaaaa that's awesome. I want to point out also that the hits that break armor go UNSCALED for 11%. I guess they can delay getting up though. How's this work with roll on?Using the super armor tech here are examples of armor breaking @scarsunseen @Ayase Chihaya @Jer @STB MrAquary @ESP-_BLACK http://xboxdvr.com/gamer/Young Lao/video/16419356
Can't roll a hard knockdown (grenade stun). If they delay wakeup you go for a 50/50, because all normal armors are broken only by the grenades themselves so u dont need to commit any attack and just waitWhoaaaaa that's awesome. I want to point out also that the hits that break armor go UNSCALED for 11%. I guess they can delay getting up though. How's this work with roll on?
Nice! I forgot that stun grenades make a hard knock down.Can't roll a hard knockdown (grenade stun). If they delay wakeup you go for a 50/50, because all normal armors are broken only by the grenades themselves so u dont need to commit any attack and just wait
Thee armor break idea itself is from mraquaryAt the 5 second mark (against Tremor), when you do 121 to break armor with the previous drone grenade and stun grenade...
Instead of 121-leg grab, can you do 112 ex-DD4 for a guaranteed armor-breaking 50/50 setup?
Btw, who created this tech? Ayase or Mykal or was this a collaboration?
I'm gonna do some labbing with this. I have some ideas to throw around.Thee armor break idea itself is from mraquary
edit; i also think labbing xrays is kind of pointless aside from style points since i dont think it will ever happen in a match that they wakeup xray, let alone just that one knockdown u decide to go for the setup xd
This setup is mainly to show that there is no escape from this. Either guaranteed chip, or mixup. Armor breaking galore. And if they block its hella chip and plus by almost 2 in Game seconds lol. The idea I got from Ayase who got it from mr Aquary , the X Ray breaking was my idea to look through the cast and see who was screwed. But the tech isn't mine. Only the scenarios. @Ayase Chihaya , this was never really meant to be displayed as an X-ray only idea. It's really good and inescapable. I have more to show! Stay tuned.At the 5 second mark (against Tremor), when you do 121 to break armor with the previous drone grenade and stun grenade...
Instead of 121-leg grab, can you do 112 ex-DD4 for a guaranteed armor-breaking 50/50 setup?
Btw, who created this tech? Ayase or Mykal or was this a collaboration?
I'll add it!For those of you wondering what the combo into and from reload with negative edge off looks like:
Congrats man. You officially play demo now.@Ayase Chihaya I love these combos man! I finally did the negative edge combo:
B14 xx DF11, NJP, DF1, DF1B, (Hold 1) 4 xx DD(release 1), 12 xx DF11, 4 xx DF11, 4 xx DF11, 4 xx BF4 = 40%
All thanks to you! Thanks for explaining negative edge combos in so much depth.
I can also finally do:Congrats man. You officially play demo now.
Now you can start working on the armor break into reload combos. Demo is amazing and super fun. Being top tier is a bonus IMO lolI can also finally do:
B332 xx DF11, DF1, 4 xx DF1B, (Hold 1) 4 xx DD(Release 1) 4 xx DF11, 4 DF11, 4 DF11, 4 xx BF4 = 48% in the corner.
This character has become alot more fun with these combos.
Can also end in 2134 after the reload for a setup.
After the first F2, you may replace the 2nd F2 with 121 or 213 depending on what you find the easiest. My advice on hitting 2 F2 is to not spam it but time it correctly (think of it as connecting kung lao 2 frame link).Im having trouble hitting 2 f2's in the combos. Is there any trick to it ?
Also, are these all optimal ?
Alright thank you. One more quick question, would you happen to know why when i watch Demo players on youtube (Scar, Alcatraz) they end their combos with f44 into reload, instead of 2134?After the first F2, you may replace the 2nd F2 with 121 or 213 depending on what you find the easiest. My advice on hitting 2 F2 is to not spam it but time it correctly (think of it as connecting kung lao 2 frame link).
As far as BNBs go, these are optimal to my knowledge. In some rare instances u can do more damage but by sacrificing consistency, an example of that is the 2nd 121 reverse position combo I posted with the standing 4 in the combo. It's more dmg than the bnb 121 combo I posted, but way less consistent. B14 and B33 are optimals midscreen afaik.
The combos they use don't have gravity that allows 2134, so they have to use F4 which does less damage. If you take a look at the 3 grenade "never drop bnb" it also ends in F4.Alright thank you. One more quick question, would you happen to know why when i watch Demo players on youtube (Scar, Alcatraz) they end their combos with f44 into reload, instead of 2134?
Ah okay, interesting. Anyway, from what i can tell from the combos you posted, is negative edge only used when you get a combo in the corner, while you have 3 grenades ready? Do you use it in any other situation ?The combos they use don't have gravity that allows 2134, so they have to use F4 which does less damage. If you take a look at the 3 grenade "never drop bnb" it also ends in F4.
That + that I've never seen either of them use optimal combos, so they may just suck
No, it is not worth it in different situations IMO. Mid screen the damage is worse than normal BNBs, and 2 grenade BNB corner combo I posted is more damaging than negative edge using 2 grenades. If people want I could post the 2 grenade negative edge grenade combo too.Ah okay, interesting. Anyway, from what i can tell from the combos you posted, is negative edge only used when you get a combo in the corner, while you have 3 grenades ready? Do you use it in any other situation ?