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Guide - Demolition Demolition Sonya Combo list with gifs + Negative Edge video guide

Ayase Chihaya

Chihayafuru
Hey! This project was meant to be larger and more in depth, but since I've quit the game I will post what I have made so far. This guide will cover combos to use in all positions of the map regardless of grenade count. I will use gifs along with every notation for visual!

Midscreen
3 Grenades

Reload combos:

B33 Starter:
B33212, DF11, NJP, F2, F2, DF11, F2, DF11, RC 2134, DD1 - 38%
http://i.imgur.com/7pp2GNw.gif

B33212, DF11, NJP, Dash forward, 3, F2, DF11, F2, DF11, RC 2134, DD1 - 38%
http://i.imgur.com/N06M2f2.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, F2, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/xHzQSxe.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, F2, DF11, RC 2134, DD1 - 34%
http://i.imgur.com/pxvYweK.gif

Universal "never drop" BNB:
Starter, DF11, 21, DF11, NJP, RC 21, DF11, F2, DD1
http://i.imgur.com/xs5kN10.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, F2, DF11, F2, DF11, RC 213, BF4 - 39%
http://i.imgur.com/0awQ3VA.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, F2, DF11, RC 213, BF4 - 39%
http://i.imgur.com/3weCnuS.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, F2, DF11, RC 2134, BF4 - 37%
http://i.imgur.com/dXmyL24.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, F2, DF11, RC 213, BF4 - 37%
http://i.imgur.com/WTdzzAr.gif

1 Meter combos:
From @STB MrAquary
B332, DF11, F4, ExDD1, F2, DF11, F2, DF11, RC 2134 - 41%
http://i.imgur.com/bl9zxxM.gif

Super armor break/Armor break + 50/50 setup:
B332, DF11, NJP, DF11, ExDD1, DF11, RC, F2(or let grenades break armor here and 50/50), F2, 2134, DD1 - About 50%~


121, DF11, JiP, 3, DF11, NJP, ExDD1, D1, RC, F2 (4 in corner), DF11, F4, DD1 - 37-40%

__________________________________________________

2 Grenades

Reload combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/apP4fuH.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/iY11f43.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, 2134, DD1 - 31%
http://i.imgur.com/o9Sah7F.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, RC 2134, DD1 - 29%
http://i.imgur.com/MVxT9fn.gif

Universal "never drop" BNB:
Starter, DF11, 21, DF11, NJP, RC 2134, DD1
http://i.imgur.com/rsDDXHP.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, DF11, F2, BF4 - 36%
http://i.imgur.com/MnswJpx.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, F2, BF4 - 36%
http://i.imgur.com/PDxKyWS.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, 12, F2, BF4 - 34%
http://i.imgur.com/1Ey9T1d.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, RC 213, BF4 - 32%
http://i.imgur.com/qCuhPWZ.gif

1 Meter Combo:
B332, DF11, F4, ExDD1, D1, Run, F4, DF11, RC 2134, DD1- 39%
http://i.imgur.com/Apj3qTi.gif

__________________________________________________

1 Grenade

Reload combos:
B33 Starter:
B33212, DF11, NJP, F2, 2134, DD1 - 30%
http://i.imgur.com/H6I7MN4.gif

B33212, DF11, NJP, Dash forward, 3, 2134, DD1 - 30%
http://i.imgur.com/o8mRjvN.gif

121 Starter:
121, DF11, JiP, 12, RC 2134, DD1 - 26%
http://i.imgur.com/NYu2ZBY.gif

B14/Universal starter:
B14, DF11, RC, F2, 2134, DD1 - 23%
http://i.imgur.com/7kSbMj7.gif

Universal "never drop" BNB:
Starter, DF11, 21, 2134, DD1
http://i.imgur.com/zsXjpZu.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, BF4 - 32%
http://i.imgur.com/EzXeiLw.gif

B33212, DF11, NJP, Dash forward, 3, 12, F2, BF4 - 33%
http://i.imgur.com/6LrPhim.gif

121 Starter:
121, DF11, JiP, 2, 12, F2, BF4 - 29%
http://i.imgur.com/d1s9aPo.gif

B14/Universal starter:
B14, DF11, RC, F2, f2, BF4 - 25%
http://i.imgur.com/T1PpeJb.gif

__________________________________________________

Reverse position combos:
B33:
B33212, DF11, NJP, Run under, 3, continue combo
http://i.imgur.com/UqurfCo.gif

121:
121, DF11, JiP, 2, continue combo
http://i.imgur.com/z9EGVFx.gif

121 Optimal/More difficult (needs at least 2 grenades):
121, DF11, JiP, 4, DF11, continue combo
http://i.imgur.com/INlgoes.gif

B14/Universal (needs at least 2 grenades):
B14, DF11, 21, DF11, Run under, continue combo
http://i.imgur.com/Nfbp6Ng.gif

Corner

Negative edge explained + Video guide
One of the most essential assets to Demolitions corner game is being able to reload in the middle of a combo. Doing so will allow you to follow up with Damage, armor breaks, 50/50s as well as other setups. Being able to reload in the middle of a combo is made possible using Release check(negative edge).

The way it works is that using release check, you can press an input (1), and then keep holding it while inputing a different input (for example 4), then when you release 1 it will count as an input. So, as an example:
DF1, Keep holding 1, 4, Release 1+Down down.
This will make it so that the standing 4 cancels into reload without detonating your grenade. You can then afterwards continue the juggle.

Here is a video I made which shows you ways to practice the negative edge reload:

Here is a gif of how you can practice it:

This is the same scenario as you would use it in an actual combo. Inputs are:
DF1 (hold back), DF1 (hold back) + keep holding 1, 4, release 1, Down down.

Combos & Setups with 0-3 grenades:
3 Grenades:
Negative edge basic combo that leads to armor break/ 50-50 / other oki option or setup:
B33212, DF11, NJP, DF1, DF1 (close) + keep holding 1, 4, Release 1 + down down, 12, 2134 - 35%


Instead of 12, 2134 after the reload, you can extend it for damage using 4, DF11, 4, DF11...

The above combo used to armor break (break all armors in the game, roll on/off):

You can also time a 50/50 with stun grenade instead with the same setup.

Negative edge reload using 1 meter:
Starter, DF11, exDD1, DF1 (close), DF1 (close) + keep holding 1, 4, release 1+ down down, 12, 124 - 41%


Safe reload:
Starter, DF11, F2, 12, 4, DF11, NJP, 4, DF11, DD1 - 38%
http://i.imgur.com/q0akQ7E.gif

Safe reload using 1 meter:
Starter, DF11, exDD1, 4, 4, DF11, NJP, JiP, 4, DF11, DD1 - 43%
http://i.imgur.com/RYGOVbx.gif

__________________________________________________

2 Grenades:
Starter, DF11, F4, 12, 213, DF11, DD1 - 32%
http://i.imgur.com/8jSaSVb.gif

__________________________________________________

1 Grenade:
Starter, DF11, NJP, DD1 - 21%
http://i.imgur.com/iAJcJjX.gif

Universal unsafe reload:
Starter, F4, 12, 2134, DD1 - 32%
http://i.imgur.com/h07jpEF.gif

__________________________________________________

No grenade combos:

B33u4 starter:
B33u4, 12, NJP, D2, RC, 121, BF4 - 32%
http://i.imgur.com/3Ru5gpd.gif
Can also end in 2134 reload for unsafe reload.

Universal hit confirm unsafe reload 1 meter:
Starter, ExBF2, d1, 12, NJP, 12, 2134 - DD1
http://i.imgur.com/VVvwXua.gif

1 meter 50/50 combo:
Starter, ExDD1, 50/50 option, 12, NJP, D2, 121, BF4 - 37% (40+ with first starter included)
http://i.imgur.com/6qnirCu.gif
Can also end in 2134 reload for unsafe reload.

NOTE:
121, 213 and F2 do exactly the same amount of damage in combos and scale equally (rare exceptions). This means that any combo using one of these is exchangable if gravity allows it to whichever option you prefer.


That concludes the combo guide. Of course, there are more combos I would like to add (especially midscreen meter combos + corner combos) but I ran out of time! However, if you have suggestions of combos to add DM me or post a comment in this thread with a notation (also YouTube link preferred for Gif) and I will consider adding it!

Farewell MKX
 
Last edited:

KombatJames

For the lin kuei!
Hey! This project was meant to be larger and more in depth, but since I've quit the game I will post what I have made so far. This guide will cover combos to use in all positions of the map regardless of grenade count. I will use gifs along with every notation for visual, and also spoiler tags to save data plans!

Midscreen
3 Grenades

Reload combos:

B33 Starter:
B33212, DF11, NJP, F2, F2, DF11, F2, DF11, RC 2134, DD1 - 38%
http://i.imgur.com/7pp2GNw.gif

B33212, DF11, NJP, Dash forward, 3, F2, DF11, F2, DF11, RC 2134, DD1 - 38%
http://i.imgur.com/N06M2f2.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, F2, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/xHzQSxe.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, F2, DF11, RC 2134, DD1 - 34%
http://i.imgur.com/pxvYweK.gif

Universal "never drop" BNB:
Starter, DF11, 21, DF11, NJP, RC 21, DF11, F2, DD1
http://i.imgur.com/xs5kN10.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, F2, DF11, F2, DF11, RC 213, BF4 - 39%
http://i.imgur.com/0awQ3VA.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, F2, DF11, RC 213, BF4 - 39%
http://i.imgur.com/3weCnuS.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, F2, DF11, RC 2134, BF4 - 37%
http://i.imgur.com/dXmyL24.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, F2, DF11, RC 213, BF4 - 37%
http://i.imgur.com/WTdzzAr.gif

1 Meter combos:
From @STB MrAquary
B332, DF11, F4, ExDD1, F2, DF11, F2, DF11, RC 2134 - 41%
http://i.imgur.com/bl9zxxM.gif

Super armor break/Armor break + 50/50 setup:
B332, DF11, NJP, DF11, ExDD1, DF11, RC, F2(or let grenades break armor here and 50/50), F2, 2134, DD1 - About 50%~

__________________________________________________

2 Grenades

Reload combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/apP4fuH.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, RC 2134, DD1 - 35%
http://i.imgur.com/iY11f43.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, 2134, DD1 - 31%
http://i.imgur.com/o9Sah7F.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, RC 2134, DD1 - 29%
http://i.imgur.com/MVxT9fn.gif

Universal "never drop" BNB:
Starter, DF11, 21, DF11, NJP, RC 2134, DD1
http://i.imgur.com/rsDDXHP.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, DF11, F2, BF4 - 36%
http://i.imgur.com/MnswJpx.gif

B33212, DF11, NJP, Dash forward, 3, 213, DF11, F2, BF4 - 36%
http://i.imgur.com/PDxKyWS.gif

121 Starter:
121, DF11, JiP, 3, DF11, NJP, 12, F2, BF4 - 34%
http://i.imgur.com/1Ey9T1d.gif

B14/Universal Starter:
B14, Df11, F2 F2, DF11, RC 213, BF4 - 32%
http://i.imgur.com/qCuhPWZ.gif

1 Meter Combo:
B332, DF11, F4, ExDD1, D1, Run, F4, DF11, RC 2134, DD1- 39%
http://i.imgur.com/Apj3qTi.gif

__________________________________________________

1 Grenade

Reload combos:
B33 Starter:
B33212, DF11, NJP, F2, 2134, DD1 - 30%
http://i.imgur.com/H6I7MN4.gif

B33212, DF11, NJP, Dash forward, 3, 2134, DD1 - 30%
http://i.imgur.com/o8mRjvN.gif

121 Starter:
121, DF11, JiP, 12, RC 2134, DD1 - 26%
http://i.imgur.com/NYu2ZBY.gif

B14/Universal starter:
B14, DF11, RC, F2, 2134, DD1 - 23%
http://i.imgur.com/7kSbMj7.gif

Universal "never drop" BNB:
Starter, DF11, 21, 2134, DD1
http://i.imgur.com/zsXjpZu.gif

Damage combos:
B33 Starter:
B33212, DF11, NJP, F2, 213, BF4 - 32%
http://i.imgur.com/EzXeiLw.gif

B33212, DF11, NJP, Dash forward, 3, 12, F2, BF4 - 33%
http://i.imgur.com/6LrPhim.gif

121 Starter:
121, DF11, JiP, 2, 12, F2, BF4 - 29%
http://i.imgur.com/d1s9aPo.gif

B14/Universal starter:
B14, DF11, RC, F2, f2, BF4 - 25%
http://i.imgur.com/T1PpeJb.gif

__________________________________________________

Reverse position combos:
B33:
B33212, DF11, NJP, Run under, 3, continue combo
http://i.imgur.com/UqurfCo.gif

121:
121, DF11, JiP, 2, continue combo
http://i.imgur.com/z9EGVFx.gif

121 Optimal/More difficult (needs at least 2 grenades):
121, DF11, JiP, 4, DF11, continue combo
http://i.imgur.com/INlgoes.gif

B14/Universal (needs at least 2 grenades):
B14, DF11, 21, DF11, Run under, continue combo
http://i.imgur.com/Nfbp6Ng.gif

Corner

Negative edge explained + Video guide
One of the most essential assets to Demolitions corner game is being able to reload in the middle of a combo. Doing so will allow you to follow up with Damage, armor breaks, 50/50s as well as other setups. Being able to reload in the middle of a combo is made possible using Release check(negative edge).

The way it works is that using release check, you can press an input (1), and then keep holding it while inputing a different input (for example 4), then when you release 1 it will count as an input. So, as an example:
DF1, Keep holding 1, 4, Release 1+Down down.
This will make it so that the standing 4 cancels into reload without detonating your grenade. You can then afterwards continue the juggle.

Here is a video I made which shows you ways to practice the negative edge reload:

Here is a gif of how you can practice it:

This is the same scenario as you would use it in an actual combo. Inputs are:
DF1 (hold back), DF1 (hold back) + keep holding 1, 4, release 1, Down down.

Combos & Setups with 0-3 grenades:
3 Grenades:
Negative edge basic combo that leads to armor break/ 50-50 / other oki option or setup:
B33212, DF11, NJP, DF1, DF1 (close) + keep holding 1, 4, Release 1 + down down, 12, 2134 - 35%


Instead of 12, 2134 after the reload, you can extend it for damage using 4, DF11, 4, DF11...

The above combo used to armor break (break all armors in the game, roll on/off):

You can also time a 50/50 with stun grenade instead with the same setup.

Negative edge reload using 1 meter:
Starter, DF11, exDD1, DF1 (close), DF1 (close) + keep holding 1, 4, release 1+ down down, 12, 124 - 41%


Safe reload:
Starter, DF11, F2, 12, 4, DF11, NJP, 4, DF11, DD1 - 38%
http://i.imgur.com/q0akQ7E.gif

Safe reload using 1 meter:
Starter, DF11, exDD1, 4, 4, DF11, NJP, JiP, 4, DF11, DD1 - 43%
http://i.imgur.com/RYGOVbx.gif

__________________________________________________

2 Grenades:
Starter, DF11, F4, 12, 213, DF11, DD1 - 32%
http://i.imgur.com/8jSaSVb.gif

__________________________________________________

1 Grenade:
Starter, DF11, NJP, DD1 - 21%
http://i.imgur.com/iAJcJjX.gif

__________________________________________________

No grenade combos:

B33u4 starter:
B33u4, 12, NJP, D2, RC, 121, BF4 - 32%
http://i.imgur.com/3Ru5gpd.gif
Can also end in 2134 reload for unsafe reload.

Universal unsafe reload:
Starter, F4, 12, 2134, DD1 - 32%
http://i.imgur.com/h07jpEF.gif

Universal hit confirm unsafe reload 1 meter:
Starter, ExBF2, d1, 12, NJP, 12, 2134 - DD1
http://i.imgur.com/VVvwXua.gif

1 meter 50/50 combo:
Starter, ExDD1, 50/50 option, 12, NJP, D2, 121, BF4 - 37% (40+ with first starter included)
http://i.imgur.com/6qnirCu.gif
Can also end in 2134 reload for unsafe reload.

NOTE:
121, 213 and F2 do exactly the same amount of damage in combos and scale equally (rare exceptions). This means that any combo using one of these is inexchangable if gravity allows it to whichever option you prefer.


That concludes the combo guide. Of course, there are more combos I would like to add (especially midscreen meter combos + corner combos) but I ran out of time! However, if you have suggestions of combos to add DM me or post a comment in this thread with a notation (also YouTube link preferred for Gif) and I will consider adding it!

Farewell MKX
Did the latest patch make u quit mkx?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
It should be noted that you can also combo into and from reload in the corner with negative edge off as well, it's just that having it on will making everything easier to combo from and leads to more optimal followups :p
 

jmt

Kombatant
It should be noted that you can also combo into and from reload in the corner with negative edge off as well, it's just that having it on will making everything easier to combo from and leads to more optimal followups :p
How do you do the corner reload tech without neg edge on?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
How do you do the corner reload tech without neg edge on?
Starter~slightly delayed grenade explosion, straight into njp that hits late, grenade~slightly delayed explosion, instant next grenade, reload, ender.

It's probably easier for me to post a video so if I remember to tomorrow or someone gets to it before me I'll post a vid :p