Trini_Bwoi
Kombatant
As you may or may not know, the in-game block (and hit) advantage data is wrong for all moves with multiple hits. And all of Deathstroke's specials have more that one hit! If you set the AI to do reversals you can get better data (ex. 19F Tantrum Stance punished Sword Flip, 20F Flip Kick couldn't, punish it, so it's -20). It'll have to do until the frame data is fixed .
V1.02 (Outdated)
Quick Fire: -17, MB: -17
(Air) Quick Fire: -6 (really low) to -19 (so high that second bullet misses)
Low Shots: -12, MB: -14
Machine Gun: -20, MB: -20
Sword Spin: -7
Sword Flip: -20
V1.02 (Outdated)
Quick Fire: -17, MB: -17
(Air) Quick Fire: -6 (really low) to -19 (so high that second bullet misses)
Low Shots: -12, MB: -14
Machine Gun: -20, MB: -20
Sword Spin: -7
Sword Flip: -20
V1.03 (Current)
Quick Fire: -22, MB: -22
(Air) Quick Fire: -17 (really low) to -30 (so high that second bullet misses)
Low Shots: -25, MB: -19
Machine Gun: -25, MB: -22
Sword Spin: -7, MB (overhead): -12, MB (low): -29
Sword Flip: -20
Just as an example, you'd need a move with a startup of 19 to punish Sword Flip.
V1.03 Changes:
Quick Fire nerfed by 5 frames on block
(Air) Quick Fire nerfed by 11 frames on block
Machine Gun nerfed by 5 frames on block
Low Shots nerfed by 13 frames on block
Chip on Quick Fire nerfed by 50% (from 2.76 to 1.38)
Chip on Low Shots nerfed by 50% (from 2.76 to 1.38)
Meter built on block with Quick Fire nerfed by 33% (from 19 for full meter to 28 for full meter)
Meter built on block with Low Shots nerfed by 33% (from 19 for full meter to 28 for full meter)