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Breakthrough Deathstroke's actual block advantage

Trini_Bwoi

Kombatant
As you may or may not know, the in-game block (and hit) advantage data is wrong for all moves with multiple hits. And all of Deathstroke's specials have more that one hit! If you set the AI to do reversals you can get better data (ex. 19F Tantrum Stance punished Sword Flip, 20F Flip Kick couldn't, punish it, so it's -20). It'll have to do until the frame data is fixed :coffee:.

V1.02 (Outdated)
Quick Fire: -17, MB: -17
(Air) Quick Fire: -6 (really low) to -19 (so high that second bullet misses)
Low Shots: -12, MB: -14
Machine Gun: -20, MB: -20
Sword Spin: -7
Sword Flip: -20

V1.03 (Current)
Quick Fire: -22, MB: -22
(Air) Quick Fire: -17 (really low) to -30 (so high that second bullet misses)
Low Shots: -25, MB: -19
Machine Gun: -25, MB: -22
Sword Spin: -7, MB (overhead): -12, MB (low): -29
Sword Flip: -20

Just as an example, you'd need a move with a startup of 19 to punish Sword Flip.

V1.03 Changes:
Quick Fire nerfed by 5 frames on block
(Air) Quick Fire nerfed by 11 frames on block
Machine Gun nerfed by 5 frames on block
Low Shots nerfed by 13 frames on block
Chip on Quick Fire nerfed by 50% (from 2.76 to 1.38)
Chip on Low Shots nerfed by 50% (from 2.76 to 1.38)
Meter built on block with Quick Fire nerfed by 33% (from 19 for full meter to 28 for full meter)
Meter built on block with Low Shots nerfed by 33% (from 19 for full meter to 28 for full meter)
 

Mikman360

Not the Milkman.
"Actual?" Im sorry, I dont quite understand the thread, but is it suggesting that the in game listings are innaccurate?
 

Mikman360

Not the Milkman.
So is this thread listing only the moves in DS's kit that are inaccurate? Or just the important ones, and there are a bunch more inaccurate ones?
 

Hitoshura

Head Cage
As you may or may not know, the in-game block (and hit) advantage data is wrong for all moves with multiple hits. And all of Deathstroke's specials have more that one hit! If you set the AI to do reversals you can get better data (ex. 6F Flash Uppercut punished Sword Spin, 7F Sword Spin couldn't punish itself, so it's -6). It'll have to do until the frame data is fixed :coffee: .

Using the AI reversal stuff.

Quick Fire: -16, MB: -16
(Air) Quick Fire: -5 (really low) to -18 (so high that one bullet misses)
Low Shots: -11, MB: -13
Machine Gun: -19, MB: -19
Sword Spin: -6
Sword Flip: -19
Try finding out the strings as well. This is great information!
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
As you may or may not know, the in-game block (and hit) advantage data is wrong for all moves with multiple hits. And all of Deathstroke's specials have more that one hit! If you set the AI to do reversals you can get better data (ex. 6F Flash Uppercut punished Sword Spin, 7F Sword Spin couldn't punish itself, so it's -6). It'll have to do until the frame data is fixed :coffee: .

Using the AI reversal stuff.

Quick Fire: -16, MB: -16
(Air) Quick Fire: -5 (really low) to -18 (so high that one bullet misses)
Low Shots: -11, MB: -13
Machine Gun: -19, MB: -19
Sword Spin: -6
Sword Flip: -19
Thank you

Is there anyway i can get you to help with sinestro fear blast and mb fear blast?

thanks either way for this
 

Trini_Bwoi

Kombatant
air GS is pretty scary...can he hit crouch with it?
Nope he can't. I don't think the air guns will amount to any crazy shenanigans or obstacle courses because he's still negative and he can't do them faster than he can shoot on the ground. If someone can get them down consistantly then it could maybe replace his high guns. But the high guns are still best to punish and keep people trying to dash in check.

There is one thing, if someone does land both bullets in the air gun low enough, the opponent has to block high guns next.
 

Mikman360

Not the Milkman.
Is it even possible to land both bullets on non-bulky and non-flying characters standing? I'm getting the iar shots pretty darn low, but it always seems to miss one. If they're doing something, that's a different story, but just standing there, I don't think it's possible on all characters.
 

Breaker

~AKUMA~
Is it even possible to land both bullets on non-bulky and non-flying characters standing? I'm getting the iar shots pretty darn low, but it always seems to miss one. If they're doing something, that's a different story, but just standing there, I don't think it's possible on all characters.
Not possible with Sprites like Catwoman...waay to small and tiny on screen
 
thank you for the info, was wondering why i couldnt punish wake up sword spin with superman's forward 2. this explains it
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Does anyone have the legit hit advantage for these?
I posted it in some other thread, but on sword spin appears to be neutral on hit. Possibly could have slight variation if you hit someone out of the air with it.
 

Vagrant

Champion
I posted it in some other thread, but on sword spin appears to be neutral on hit. Possibly could have slight variation if you hit someone out of the air with it.
Yeah I tested spin at soonks. The iags and low gs are what I'm curious about
 

Ermaculate_Slim

We are Many but we didnt make MK11 not one
Yea with sword spin the opponent recovers at the same time as DS does on hit which I think is trash because this could've been a potential 50/50 set up. Sword spin's recovery frames are ass.
 

Mikman360

Not the Milkman.
The higher the opponent is when hit by the second slash of sword spin, the sooner they recover than DS.

I would like to mention that there must be some sort of discrepancy with the block advantage listed for either Sword Spin or 32.

32 is listed in game as being -6 on block
Sword Spin as listed here is also -6 on block
CPU Flash set to reversal with flying uppercut was able to punish Sword Spin, but not 32. What's going on here? Either 32 is safer than we're being told, or Sword Spin is NOT as safe as we're being told.
 

Trini_Bwoi

Kombatant
The higher the opponent is when hit by the second slash of sword spin, the sooner they recover than DS.

I would like to mention that there must be some sort of discrepancy with the block advantage listed for either Sword Spin or 32.

32 is listed in game as being -6 on block
Sword Spin as listed here is also -6 on block
CPU Flash set to reversal with flying uppercut was able to punish Sword Spin, but not 32. What's going on here? Either 32 is safer than we're being told, or Sword Spin is NOT as safe as we're being told.
Goddamn. According to the game, a move with a startup of 6 hits on the 7th frame. So you'd need something with a startup of 5 to punish 32.I went with startup of 6 punishes -6. I think my way makes more sense but I'll update everything to go with the game (everything's off by 1). Nothing changes with how I described it before though.