REO
Undead
Deathstroke's zoning was designed in burst fashion to counter armor and force your opponent to get in manually. Since Deathstroke does not follow the rule of common single-fireball zoning, there are some tactics you can add to your game.
Best tips to deal with his zoning are:
- Ducking Low
By ducking low you avoid his instant air gun shots and standing gun shots. This means you strip his options into use low gun shots and assault rifle. Meter burn standing gun shots fire six bullets which do more chip on block. Crouching low gun shots fire four bullets which do less chip. Keep in mind if he decides to meter burn his assault rifle, it will fire a grenade that is an overhead and the end. You can see this on reaction and block standing.
- Staying on the ground more than the air
If Deathstroke's guns hit you while you are airborne, they will knock you further away from him. This can open up accidental teching which is what you do not want to do because it will put you even further away from him (important to remember this). It can also be very difficult to avoid streams of bullets while you are in the air. There is a very good chance you will be clipped and knocked away.
- Avoid trying to armor through
Since Deathstroke's projectiles are rapid fire shots that rip through armor (including most supers), it is a bad idea. Wasting meter on armor to try and bulldog your way in is what Deathstroke wants. Instead save your meter for other areas that you will need for when you do get in.
- Work your way in
You can work your way in on Deathstoke with proper movement. Unlike other high profile zoners (Cyborg, GL), Deathstroke's zoning does NOT push you back on block. This means you can crouch block gun shots and then inch your way in. Some characters with good dashes can even block gun shots, and then get a free dash in to cover more ground. Patience is a big key in this match and it plays an important role. Be aware of him randomly meter burning his gun shots if he sees you trying to mash forward dash while blocking, this may catch you by surprise so keep an eye on his meter.
- Dealing with Character Power (Unblockable Bullets)
You should always be on your toes trying to make sure Deathstroke can not go into his character power at ease. By constantly moving forward and staying on his tail, there is a very good chance he won't be able to use it with no consequence. His character power has a lot of start-up so many characters can punish him mid-screen, some even full-screen. If he does get it out, it's better to jump in the air and take minimal damage by taking air gun shots or being clipped by ground fire. Staying on the ground when he has his character power active is bad because he can easily drain 40% of your health.
I hope this helps some of you out there deal with his zoning better. There are some characters that can even outzone Deathstroke as well.
Sent from my mobile
Best tips to deal with his zoning are:
- Ducking Low
By ducking low you avoid his instant air gun shots and standing gun shots. This means you strip his options into use low gun shots and assault rifle. Meter burn standing gun shots fire six bullets which do more chip on block. Crouching low gun shots fire four bullets which do less chip. Keep in mind if he decides to meter burn his assault rifle, it will fire a grenade that is an overhead and the end. You can see this on reaction and block standing.
- Staying on the ground more than the air
If Deathstroke's guns hit you while you are airborne, they will knock you further away from him. This can open up accidental teching which is what you do not want to do because it will put you even further away from him (important to remember this). It can also be very difficult to avoid streams of bullets while you are in the air. There is a very good chance you will be clipped and knocked away.
- Avoid trying to armor through
Since Deathstroke's projectiles are rapid fire shots that rip through armor (including most supers), it is a bad idea. Wasting meter on armor to try and bulldog your way in is what Deathstroke wants. Instead save your meter for other areas that you will need for when you do get in.
- Work your way in
You can work your way in on Deathstoke with proper movement. Unlike other high profile zoners (Cyborg, GL), Deathstroke's zoning does NOT push you back on block. This means you can crouch block gun shots and then inch your way in. Some characters with good dashes can even block gun shots, and then get a free dash in to cover more ground. Patience is a big key in this match and it plays an important role. Be aware of him randomly meter burning his gun shots if he sees you trying to mash forward dash while blocking, this may catch you by surprise so keep an eye on his meter.
- Dealing with Character Power (Unblockable Bullets)
You should always be on your toes trying to make sure Deathstroke can not go into his character power at ease. By constantly moving forward and staying on his tail, there is a very good chance he won't be able to use it with no consequence. His character power has a lot of start-up so many characters can punish him mid-screen, some even full-screen. If he does get it out, it's better to jump in the air and take minimal damage by taking air gun shots or being clipped by ground fire. Staying on the ground when he has his character power active is bad because he can easily drain 40% of your health.
I hope this helps some of you out there deal with his zoning better. There are some characters that can even outzone Deathstroke as well.
Sent from my mobile