Read on TRMK that you hold block and then dash to begin running. Then you let go of block or cancel with whatever to stop running.How is the dash performed in game? Is there a dedicated button? Or is it something to the effect of holding forward after double tapping forward for a dash??
You're assuming you know how the combos will work.Everytime you dash in to poke, or dash inbetween an input in a juggle you are canceling a dash quickly. Think about all the MK9 combos that REQUIRE a half dash inbetween inputs.... now think about Injustices combo system.... see what im trying to say?
I Disagree, if anything it will level of the executions of combo'sOf course it will mess with the combo system
hey, listen! you can't just assume that, you can run cancel into strings, meaning you just need to be able to run cancel now to do some bullshit from MK9 that everyone and their mothers seeem to love now. so for cage bnb you would be B3, forward forward block 2, forward forward block 2, forward forward block 2, 43 nutpunch, guess what kiddos? you're gonna have to learn execution now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!This will kill the flow of combat imo and really limit mobility. Without the ability to dash block or cancel a dash with a normal than the combos are gonna be string specific (like injustice where string a goes with string b), zoning will be easier, and continuous pressure will be near impossible.
Honestley this kills MKX for me. I hate that i cannot create my own combo and am forced to use pre-determend linking strings...ugh this sucks
Ya, it really did look stupid. You get used to it after playing and watching it a lot, but just random stream monsters really hated it.Dash blocking in mk9 = freedom for the player but looked terrible for the game. It made some pressure and character footsies stupid like cage and Sonya while also looking stiff and constant in a game. It just looked bad.
I saw wake up come on screen below Enhanced meter... So yeahHey anyone knows yet if we will have Wakeups? I really hope we get wakeups, plz quoteme if you know something.
First thing that crossed my mind after I watched gameplay trailer was "damn, that game speed looks crazy".You are way to far ahead of yourself man, slow it down, and stop thinking of the new features as they would affect MK9 game play, this is a whole new game,
roll with it, looks really good, and interesting, I think the speed of the game is going to be insane.
People like you are why I absolutely hate pre-release discussions and often times make sassy comments about how crappy the MK community can be. You think this KILLS MKX for you, yet you haven't played the game, seen in-depth footage of someone testing what few mechanics we know of, or even seen 80% of the cast. You have already made a handful of judgments based off of 2 or 3 leaked details and less than 10 minutes of footage. You're probably the same person who will be asking for buffs and nerfs before the demo even releases.This will kill the flow of combat imo and really limit mobility. Without the ability to dash block or cancel a dash with a normal than the combos are gonna be string specific (like injustice where string a goes with string b), zoning will be easier, and continuous pressure will be near impossible.
Honestley this kills MKX for me. I hate that i cannot create my own combo and am forced to use pre-determend linking strings...ugh this sucks
Chill, we don't know yet. Also think how run can be used for punishing far jumps to get over projectiles or using interactables to get out of corners and create full screen again for zoners.Zoning is officially dead.
The worse part is a ton of these guys don't show a basic understanding of how fighting games work and make these proclamations.People like you are why I absolutely hate pre-release discussions. You think this KILLS MKX for you, yet you haven't played the game, seen in-depth footage of someone trying out what is possible, haven't seen all the mechanics yet, or even seen 80% of the cast. You have already made a handful of judgments based off of 2 or 3 leaked details and less than 10 minutes of footage.
Please, shut the hell up.
Finally you have to adapt your zoning to rushdown instead of the other way around.Zoning is officially dead.
the dashes looks hella fast, and shorter from what i saw, everyone has a NW or flash dash?If this stays the same as what Tom stated in the op imagine the game will differ from mk9 in a few ways:
1) less dash blocking
Dash blocking in mk9 = freedom for the player but looked terrible for the game. It made some pressure and character footsies stupid like cage and Sonya while also looking stiff and constant in a game. It just looked bad.
2) dashes will be slower than in injustice.
They would have to be to make sense. Otherwise why run and burn bar? This leads to my next conclusion...
3) walking will be more dominant and necessary for good footsies.
The run and dash mechanics will be used in only certain situations instead of constantly to close distance. This makes the walk mechanic the dominant mobility tool for spacing. Situations where run and dashing might make sense is: back dashing, ice ball trades and you need to get in quickly, interactable usage, etc.
I liked mk9 movement but I can also acknowledge it's clunky look. If the walk becomes the dominant spacing mechanic I'll be happy too. I'd kill for a footsie strong MK instead of it being only pressure or zoning with little inbetween
If I'm not mistaken MK3 didnt have the run button, it was only added to UMK3 bc fans cried that MK3 vanilla was too slow!When your character runs to they make that super angry roid rage sound in Mk3