Looks godlike!! CAN'T WAIT!!Yes! YES!!!
Discuss!
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Reading this makes me feel like I have work to do. DKS2 had nothing to feed you in the first place. It also isn't a continuation of DS1. There willl not be a DES2.DKS2 didn't spoonfeed you either, it was a continuation of DKS1. I bet DES2 will also have some homage to DES1 e.g scraping spear.
Hey man, Miyazaki-sama just has a thing for bridge dragons, it's like his signature to let you know that he worked on a souls game.DS3= DS1 and Des again. I mean another fucking dragon breathing fire on a bridge and killing enemies?
Such a negative Nancy. Miyazaki is working on it so it will probably be fine.DS3 confirmed for overuse reused assets. I just can't believe it.
Thats what I thought about BB and that thing was total crap.Such a negative Nancy. Miyazaki is working on it so it will probably be fine.
Damn, sucks that you didn't like it, It's probably my second fav FromSoftware game tbh, but I guess you can't please everyone. At least for the DS fans, it seems like the only thing they're bringing into DS3 from BB is the charged R2 attacks.Thats what I thought about BB and that thing was total crap.
Greatshields will work as they always have I imagine which means you hold them up to block and people can't touch you in PvP because they removed dead-angles and the majority of enemies in PvE bounce off it.So medium shields can no longer parry, L2 now gives your weapon an extra 'stance' however this mechanic dose not apply to small shields.
Any info on how tower shields will work?
Any opinions on the change?
Lol it was nerfed and the parrying dagger had crap parry frames.Greatshields will work as they always have I imagine which means you hold them up to block and people can't touch you in PvP because they removed dead-angles and the majority of enemies in PvE bounce off it.
From what I've heard about sword arts, parries would have to insta-kill to be worth not having access to it or a better shield which is good because I'm tired of parries after the monastary scimitar 1 frame start-up parry fiasco and the parrying dagger instant recovery in ds2
Good. I said early that all the new movesets were a waste of time besides charged attacks. I hated BB cause serious lack of variety and quantity mixed in with terrible mechanics for both PvE and definitely PvP= lack of replay ability which is everything in an RPG (to me cause I'm the type of guy that will get a game and play it for 6 months straigh) like the souls games.Damn, sucks that you didn't like it, It's probably my second fav FromSoftware game tbh, but I guess you can't please everyone. At least for the DS fans, it seems like the only thing they're bringing into DS3 from BB is the charged R2 attacks.
So the advantage of small shields is parry, advantage of medium shield is new L2 stance, and I assume big shields are the same as always?So medium shields can no longer parry, L2 now gives your weapon an extra 'stance' however this mechanic dose not apply to small shields.
Any info on how tower shields will work?
Any opinions on the change?
It doesn't matter that it was nerfed, it existed. The parrying dagger had faster start-up and recovery than small shields which already recovered instantly anyway. I thought parrying in general was just stupid; Why would something that 1-shots only be punishable if you not only read it but were in the process of punishing before it came out because seeing it and attacking wouldn't be enough and running around to backstab during it wasn't enough most of the time. I'm playing an RPG not Street FighterLol it was nerfed and the parrying dagger had crap parry frames.
Ripostes were nerfed also. Unless your using a fumeultra greatsword you aren't gonna one shot someone with a crit unless you get super lucky with engraved gauntlets. You can just two hand an ultragreatsword or greathammer and you can't be parried. You can also jump attack or use magic and like I said monastery scimitar was nerfed and it's way harder to parry in this DS2 over DS1.It doesn't matter that it was nerfed, it existed. The parrying dagger had faster start-up and recovery than small shields which already recovered instantly anyway. I thought parrying in general was just stupid; Why would something that 1-shots only be punishable if you not only read it but were in the process of punishing before it came out because seeing it and attacking wouldn't be enough and running around to backstab during it wasn't enough most of the time. I'm playing an RPG not Street Fighter