Cyrax player could always just jump back when he notices this situation and avoid everything that kenshi can throw at him.Personally, I kinda like the idea of everytime a bomb and net are crossing paths, a Cyrax player is thinking that Kenshi might create a landmine so he'll jump/air grab. That opens up plenty of times to EX through and get a guaranteed hit. Once all that calms down, you can go for a mine or two.
Ex Flurry is great for armoring through this since the armor is longer and goes full screen. That will hit you for 13%.Cyrax player could always just jump back when he notices this situation and avoid everything that kenshi can throw at him.
haha, I just wanted to make a hype counter to it.This is really good too. I don't think you've debunked it though. You'd have to planning to do this, right? The reflect glitch is an option, I can still armor through, or the classic jump over the net. If you jump or do that fairy jump air grab thing, you'll eat an EX SC. If you don't do it, I'll get the landmine. I think that leads to a really interesting mixup game for both sides. It's awesome that you have an answer to this on a read.
Actually, a simple dash works. Its a no risk for reward situation for the robot, and a risk reward situation for the blind man.Personally, I kinda like the idea of everytime a bomb and net are crossing paths, a Cyrax player is thinking that Kenshi might create a landmine so he'll jump/air grab. That opens up plenty of times to EX through and get a guaranteed hit. Once all that calms down, you can go for a mine or two.
True forgot about flurry. But correct me if I am wrong, flurry on an airborne opponent does 11% max and that's if it catches them at the right height. In my experience the most common dmg on it is 9%. It can do as low as 4% if it just clips the tip of their feet on the first hit. So overall for one bar of meter it's not too bad of a situation for rax... more chance for resets that can't be broken. kenshi also risks taking the 8% dmg from the bomb hitting him.Ex Flurry is great for armoring through this since the armor is longer and goes full screen. That will hit you for 13%.
At least it's an option to escape the trap. If I have to armor out and take 8% to avoid being launched, while taking 13% from you for trying to counter a landmine, that's way preferable to being launched into a bomb combo... And using meter to escape that situation isn't that bad. That's what his meter is for. You don't need armor to be offensive against Cyrax. It's all defensive. Situations like that. Which, if he respects, will allow a landmine.True forgot about flurry. But correct me if I am wrong, flurry on an airborne opponent does 11% max and that's if it catches them at the right height. In my experience the most common dmg on it is 9%. It can do as low as 4% if it just clips the tip of their feet on the first hit. So overall for one bar of meter it's not too bad of a situation for rax... more chance for resets that can't be broken. kenshi also risks taking the 8% dmg from the bomb hitting him.
You're anticipating this every time and planning to move forward to offset the landmine glitch, you'll be open to jump ins, deep jump kicks, EX SC frame traps, etc. I'm not saying this is a guaranteed for either person in the situation. It's just cool tactic that could be implemented if you make the right read.haha, I just wanted to make a hype counter to it.
Actually, a simple dash works. Its a no risk for reward situation for the robot, and a risk reward situation for the blind man.
What about mid screen
kenshi still 'reflects' for a short time (not sure exactly how long) after he reflects a projectile. it's like kitana's x-ray glitch but with bombs.Okay, one question... what exactly makes Kenshi get blown up and what exactly makes it so that Cyrax gets blown up?