Hey jaiyson. Looks like you had a tough time with lag so I'll keep that in mind with the critique. Main things are this:
Know when you can afford to use a meter less combo. 1 bar can equal 45% for her so anything less is kind of a waste. Also if lag is an issue or your execution is off, stick to easy combos like: starter~claws j1 112~whip
And 33 should never really be used in the middle of a combo, only as a ground starter. 33 tends to throw off the gravity and damage scaling and there's just better options for juggles: f2, 112, 11-112, 12
Hit/block confirming & stutter step
Try to improve here in general. Connect your jb2 to f112 even if jb2 is blocked. I know you know this, just saying. I think the lag made you miss on quite a few j2s and compros trip guard punished with f23 so careful with the placement of your j2. One thing I know I need to do is if I see they are blocking my f112, I need to block confirm to f112
3 instead of f112claws, that way I get an extra overhead on the 3. And you stutter step way too much (again, I do too).
You hit with f1 but switch to b1 and he blocked the b1 and stopped your pressure. Just stick to one string for the most part. Only start stutter stepping when they start blocking your strings
perfectly. And by perfectly I mean this: b12d3claws=block down up down up. But this is entirely different conversation we can talk about later.
Momentum and spacing
Seems like you back off a little when you should be keeping close. You're not Sinestro so don't walk back for long periods of time, keep kinda close and stay on that ass. Watch the vid, you are just walking around and he's not even zoning you hard. You could have used that time to get closer, instead you just wait to dodge lasers.
Anyways, thanks for putting this vid up. I'm trying to help where I can, even though you beat me a lot
Mostly just general things we all need to work on. Blocking, spacing, safe effective pressure, meter management, TECH ROLLING every time, and the oki game.